Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

8ISENUF.WAD

   (11 reviews)

Guest

About This File

The research station on Sirius 4 has not been responding to recent communications - ever since they reported a breakthrough on an ancient culture that is living there. They had found the beings that these creatures worshipped... It would take too long to send a ship there, but they can rig the teleporter to send a single person to the station (with a simultaneous loss of power for 200 kms in every direction) to scout the situation. Congratulations. You got the job.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Summer Deep

  

Not too bad really, and definitely worth a play. Thought at first that it was bugged or broken, but it turns out you have to locate one or two hidden areas in order to progress. Health is tight, ammo less so, but I found myself in the final room with 50 rockets and no means of firing them, as the launcher was obviously very well hidden. That made the Spider Mastermind fight a bit of a nailbiting affair.

 

There's a really tough teleport ambush at one point, involving shotgun sergeants and barrels in a very small room. It's just about survivable, but still not sure how I managed it. The Doom 2 conversion of this wad has an Archvile in this room....

 

Played on UV, ZDoom.

Share this review


Link to review
hex11

  
Tough map, it will probably require about 3 attempts to beat. Don't save the game though, it's too small to bother with that (and anyway there's one spot where you can end up stuck).

Share this review


Link to review
Guest

Unknown date

  
This map is awesome. Some of the secrets are annoying, yes, and you have to find them to proceed. Be sharp! The map has some excellent innovations. And honestly, I prefer a map like this than the 'realistic detailed' ones of today that just aren't as entertaining or provocative. I encourage you to try this map and don't clip and don't cheat and try to find the secrets you need to proceed.

Share this review


Link to review
Guest

Unknown date

  
It sucks.....

Share this review


Link to review
Guest

Unknown date

  
dis is gay 2/5

Share this review


Link to review
Guest

Unknown date

  
This is a badly flawed early level. The texturing and level design is solid , with a couple of nice touches (the cell doors, and the upside-down crate maze). But the puzzle aspects are irritating. To get the blue key you have to press an unmarked, unexceptional crate in the corner of a room full of crates, and then you teleport into a trap that requires foreknowledge to beat. The other puzzles are hardly better. The baddies are generally tougher than in levels of this period.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...