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Title : Teutonic Two-Pack
Filename : TEUTONIC.WAD
Author : Topi Ylinen
Email Address : f1toyl@uta.fi
ty@modeemi.cs.tut.fi
topiy@freenet.hut.fi (although I never
use this one)
Misc. Author Info : Cannot afford to upgrade his Dx4-120
(w/16M RAM and Diamond Stealth 64 card)
to get better performance in Doom alikes.
Life's tough.
Miscellany : Demos (v1.9) would be highly appreciated.
The first level also exists as a separate
wad, called D2esc11.wad.
WARNING! : Demos 2 and 3 contain spoilers. Demo 1
doesn't but is screwed (i.e. not played
back properly).
Description : This is a two wad combo, intended for solo
and co-operative play. New graphics, new
sounds, new music. In the theme I have
tried to combine the settings of Doom
and Wolfenstein 3D (see Story, below).
Story : The Allied suspect that the Nazis
are developing a nightmarish army
of creatures that once were humans
but have now been biologically
twisted into inhuman abominities.
There have been rumors of mindless
cyborg soldiers equipped with
flame-throwers and worse things...
You, Captain Blackheart, were sent
to explore the hidden laboratory
of the mad Doctor Mangler, but
his inhuman servitors took you
by surprise.
MAP01: Escape from Castle H”llenstein
-------------------------------------
You have been captured
and taken to the infamous Castle
H”llenstein where torture awaits
you - - - maybe you will even
become one of Mangler's inhuman
troopers yourself. Unless you
escape. You defeated the nazi
trooper that had come to bring
you some water with your bare
fists, and you have got his
handgun, but now are locked up
in the prison cell again... and
there is no way out except the
locked door... no secret doors
or anything. What next? If you
fail to escape and continue your
mission, Dr. Mangler's fiendish
troops will surely kick some Allied
ass for good!
MAP02: Assault on Loge's Hall
-----------------------------
The Allied have finally
discovered that the source of the
Nazis' strength is an extraplanar
demonic entity who was worshipped
by the ancient Teutons as the
fire-god Loge. Now the Nazis have
revived the ancient Teutonic pagan
religion and allied themselves
with this reputedly immortal being
of superhuman might.
You must enter Loge's home
dimension, the mystic realm of
Teutonic myth - and combat Loge
in his own Hall. But how can you
kill a seemingly immortal being?
But you have to! Otherwise the
Allied will be obliterated, while
you... you will become the next
meal in Loge's feast hall.
Additional Credits to : All the usual folks. To me, because nobody
else is giving me any credit anyway. Naah,
just kidding :->
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* Play Information *
Episode and Level # : Doom2 Map01 and Map02
Single Player : Yes, but it's pretty damn hard!
MAP01 is a "tricks and traps" level where
you can NEVER be sure that you have finally
made an area "safe". This level may frustrate
players who just want to kill everything and
hate unfair ambushes that come one after
another.
MAP02 offers more traditional mindless massacre.
That is not to say it is easy.
BOTH Maps are challenging, especially with
single player and UV.
Cooperative 2-4 Player : Yes, has a few more monsters and weapons,
and one player starts OUTSIDE the locked cells
in MAP01
Deathmatch 2-4 Player : Deathmatch starting points are there, but
the map has not been optimized for DM playing.
Plays better in Co-op mode.
Difficulty Settings : More monsters for tougher difficulty levels.
Has been completed on UV, although it isn't
easy in Single player mode.
New Sounds : Yes! Nazi exclamations in MAP01.
New Graphics : New wall graphics in MAP02 (most importantly
the woods)
New Music : Piano transcriptions (from the classical MIDI
archives) of
MAP01: Richard Wagner: Walk�renritt
MAP02: Richard Wagner: Magic Fire Music
(If you know the
opera you should know
why I picked this piece
for MAP02)
(guaranteed to work with Adlib music. Time
to sell your crappy Wave Canvas :-)
(NO! Better yet, buy me an Audio Canvas and
I'll make an Audio Canvas version for you,
for free of course :) :) :)
Demos Replaced : All. Although my demos are not very good (if
some kind soul would only send a nice v1.9
demo...)
DEMO1: No spoilers. But the demo is screwed and
does not playback properly. I get killed far too
soon and for the most part lie dead on the ground.
However, if you want to see the other two (better,
spoiler-filled) demos, you have to watch this one
until the end.
DEMO2: Spoilers and secrets galore for MAP01.
DEMO3: Very short. Shows how to open to main
doorway to Loge's Hall.
* Construction *
Base : New levels from scratch
Editor(s) used : DETH (various versions), DEUTEX (ditto).
Also various graphics and
paint programs, VOC2WAV.EXE, plus
Voice Edit 2.0 (it sucks! But it's the best
I have :< ), Sequencer Plus Pro, MIDI2MUS
Known Bugs : One ultraminor bug found, fixed already
* Copyright / Permissions *
Authors MAY use this level as a base to build additional
levels, although I'd appreciate if you told me that you've
done so.
(One of the following)
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this WAD *
FTP sites:
ftp.cdrom.com (as soon as I manage to connect...)
SPOILERS!!!!
MAP01 (H”llenstein)
-To get out of the cell you have to catch the guards' attention
somehow. Or watch DEMO2 to see how this is done.
NEVER get locked up in a prison cell again! Or you'll
stay there.
-If you simply cannot survive the room just before the exit,
look for a secret nearby. It has an invulnerability. You must
hate Hitler to reach it.
MAP02 (Loge's Hall)
-Do not think Loge is an easy kill! Ever played Nethack? Loge is
actually just like the WoY: "So thou thought thou couldst kill me,
fool!"