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10-Level Wad (10levels.zip)

   (21 reviews)

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About This File

A 10-level DOOM II adventure with new original music. 10 original levels. (Version 1.01) Wind your way through tunnels and buildings with each level increasing in difficulty. There are puzzles to solve and mazes to follow. Levels 8 & 9 are designed after an actual building. Be careful - as you gain experiance, the medkits and ammo start to get scarce!

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Summer Deep

· Edited by Summer Deep

  

This mapset is nowhere near as bad overall as some of these reviews suggest.

 

Levels 5, 7 and 10 are flawed and old-fashioned, but provide a very decent and largely enjoyable challenge. Map 10 needed to be somewhat more compact however.

 

Levels 8 and 9 are dreadful though, difficult to believe they're by the same author.

 

The remainder of the wad, whilst extremely basic and incoherent in some areas, is perfectly playable.

 

A couple of final points: the author states that ammo and medkits become scarcer as the wad progresses, but this seems not to be the case - the last three levels in particular have far too many soul spheres, megaspheres and ammo caches. Also,a separate music pack is provided, but I found it rather anaemic - you may be better off with the standard Doom 2 music, sad to say.

 

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lupinx-Kassman

  
Play it for the silly music and the giant sector model of Doom 2's floppy disk.

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Guest

  
1995 maps with too many faults typical for that era: hopeless layout with inescapable pits, poor texture use, almost no decoration, way too dark, very poor monster placement. And of course random gameplay (without a decent plan) - for example: just press some walls and see what happens... maybe you'll finally find one of the missing keys. Even rated as a 1995 map: below average.

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Guest

Unknown date

  
This is the only file in the archive that mentions Frank Zappa. Map01 pissed me off in the first room, so I skipped to Map08, which is a barely competent office-type level. Map10 is a decent (although very 1995, i.e. jagged and ugly) large surreal outdoors map. There's a clever/weird dark room with a giant lift and some spiders. It's crap but nostalgic. The earlier levels are basically dross, dark mazes or hand-drawn Etch-a-Sketch nightmares.

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Unknown date

  
Pathetic levels - even for 1995, but I will award a couple of points for crediting Zappa - THE finest composer the universe will ever know.

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Guest

Unknown date

  
barely playable trash. **

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Guest

Unknown date

  
There weren't enough decorations, and the walls all looked the same in a lot of parts. The music was kind of depressing and it didn't flow with the level(s) at all. I played up to the third level then quit it got so boring. Also: needs A LOT MORE LIGHTING. I HATE DARK ASS LEVELS. I like bright levels where I can see everything in front of me. Like in the REAL DOOM and DOOM II. In level 3 there was a long hallway that was so dark I couldn't see my pistol.

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Guest

Unknown date

  
Pretty good. There are some fun maps in here.

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Guest

Unknown date

  
iv checked the levels none of em have bugs but i dont really like them 2/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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