Bugs
Hmm, well, you may call them "bugs". I call 'em special FX! ;) All right, here we go: - HOM (uhh) when you go invisible (only YOU will see it, sorry) - Level seems to be running unsteady on 4MB machines, occasional ZMALLOC, I never had that on any 8MB computer. Damn! - Yes, well, in the square room in the center, there are textures that are !NOT PROPERLY ALIGNED!, but the only way around it would be to change the sector heights and I don't want to do that. Try to ignore it, I've seen worse. ;) - sorry, but I didn't have the time to build an exit switch, so you'll have to blow up the main computer core to exit. ;) And be careful: as soon as someone blows open the little hatch to the core it will sound a red alert everywhere in the level to warn the other players.
Text File
================================================================
Title : Multiplayer Deathmatch Cooperative PWAD
Filename : 2GETHA.WAD
Author : Bonsai (a man like a tree)
Email Address : Alexander.Prack@aachen.netsurf.de
Misc. Author Info : My nipples explode with delight!
Description : This one's made for cooperative deathmatch,
meaning that you will have to play two on two to
reach some of the items.
It also shows some, well, somewhat "advanced"
techniques, i.e. the possibilities that come
with the use of "dummy sectors". Go look at it!
And don't miss the spot in the arena where you
can make yourself invisible by the push of a
button. It is marked by a computermap and
an imp. Stop right there and press the
switches around you (that you can't
see;)
It also has a terminal with various pages of
information about the level, a number-coded door and
much more.
Additional Credits to : nope, made this one completely on my own :)
all right, allright: iD-Soft, and all the incredible
guys that spend so much of their time developing
excellent add-on programs for the "one most popular
game until quake" :)
================================================================
* Play Information *
Level # : MAP01
Single Player : No (but you may look around:)
You'll also be missing some of the gags, for
example when one player's standing in the room
with the blue armor, the other player will cause
numerous actions in this room while running up
the stairs. Why don't you go into this room
(using IDCLIP to get past the two doors), run up
about half of the stairs and then go back using
IDCLIP again so you can at least hear the sound
and see what will happen there.
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Yes, made for 4
Difficulty Settings : No (but try playing against your mother;)
New Sounds : Yes (from TNG, pretty cool:)
New Graphics : Yes
New Music : *No, please play it without ANY music.*
Start Option : Load the DEHACKED Patch first, without it, the
sounds will not work. Sorry 'bout that, but, you see,
I spend hours and hours trying to convince the
monsters to act as little speakers just by talking to
them:
ME:"Listen", I said, "let's be honest: you know
whats gonna happen, don't you? You growl, start to
attack the player, he defends himself and you get
shot. Now, why don't we try to cooperate just for
once, hmm? Instead of growling you make a nifty
StarTrek sound, like, treetrululululup and then stand
quiet and try not to harm him and you'll see that he
won't harm you. Well, how's that, hmm?"
IMP: "growl!"
ME:"<Sigh>, I'll use DEHACKED then."
Furthermore, you will (of course) have to play
your deathmatch WITH monsters (WITHOUT
-nomonsters that is;) and, uhm, I suggest you
play WITH -altdeath.
Demos Replaced : None
* Construction *
Base : New level from scratch (exactly)
Editor(s) used : DETH, NWT, DEHACKED, RMB, WinTex
Construction time : A month (every few days a few hours)
But now (2 months after finishing) I
got WinTex and while playing around I
discovered that I forgot to RMB the
level; so I did that and I also
corrected a few flaws in level design.
Known Bugs : Hmm, well, you may call them "bugs". I call 'em
special FX! ;)
All right, here we go:
- HOM (uhh) when you go invisible (only YOU will see
it, sorry)
- Level seems to be running unsteady on 4MB
machines, occasional ZMALLOC, I never had that
on any 8MB computer. Damn!
- Yes, well, in the square room in the center, there
are textures that are !NOT PROPERLY ALIGNED!, but
the only way around it would be to change the
sector heights and I don't want to do that. Try to
ignore it, I've seen worse. ;)
- sorry, but I didn't have the time to build an
exit switch, so you'll have to blow up the
main computer core to exit. ;)
And be careful: as soon as someone blows open
the little hatch to the core it will sound a
red alert everywhere in the level to warn the
other players.
* Copyright / Permissions *
Do whatever you want!
(with this file;)
But if you mess around with it remove my name from all of the files and
replace it with yours! :)
AND: if you have PLAYED this level, write me! Even flames are welcome, I want
all thoughts and opinions and remarks about possible copyright violations (as
long as you don't sew me;*} ) and of course I would like to know about any
remaining bugs.