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balllock.wad

   (7 reviews)

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About This File

A short trip through E2M1. This is definitely nothing wild or exciting, but I figured that as long as I went through the trouble of making this, I might as well share it. It's actually kind of easy, even on ultra-violence, but hey, what the hell....

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A true gem. Simplistic but sweet architecture (reminiscent of E1/E2), great secrets, and a wonderful layout. It never gets really hard -- although the ending can punish you if you're not careful -- but it's still violent. A perfect example of a (very!) old but fun map. --4/5

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Bad: Some hallways are very large and empty; All armor is inside secret rooms, which makes the level rough if you miss secrets; Short and relatively linear. Good: Rewarding secret areas; Good monster placement and traps lead to nice, deadly ambushes; Decent detail in some areas; Good texture aligning; Supplies are portioned well. Overall: One of the only worthwhile 1994-era levels I've played. Recommended if you enjoy non-excruciating nostalgia. 4/5 -VV

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This is already in the database, as "fred", id=38. It's surprisingly good, allowing for its age, and mildly challenging even on UV.

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Not bad..., though not memorable.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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