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Doom City

   (100 reviews)

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About This File

This is a one level WAD for DOOM II that is designed to work great as either a Deathmatch, Co- Op, or single player game. This level is packed with new graphics, and is designed to REALLY look like a city. It features a fast food place, a bar, a church (of course), a supermarket, a seven - eleven corner store, and a library. There are also phone booths, streets, sidewalks and other miscellaneous stuff. For more info about this WAD, check out *Additional Notes* at the end of this document.

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Guest

Unknown date

  
This is a pretty good map for its time. While the architecture is a little simple overall, it is understandable considering the openness of the map and the visplane limits. The gameplay is a bit bland, unfortunately, and there isn't much in the way of difficulty, but I still really enjoyed the experience thanks to the realistic setting. The city-feel is pulled off very well, and there are some nice details here and there, so this map is well worth a play-through. 4/5 -Reckoner

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Guest

Unknown date

  
A really sweet map. Not only is the city represented quite accurately and believably, the architecture is clean, free of errors and works great. Steady gameplay that builds up. Considering WHEN it was built (the era of startan3 rooms with 20 cyberdemons) it's a masterpiece of it's time and still holds up till today as a very fine wad. 5 stars without any doubts.

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Guest

Unknown date

  
Nice map

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Guest

Unknown date

  
Looks good city for 1995. It is a city of Duke Nukem, but it worked. However, it is too easy, should have better single player gameplay. (3+1)/5 (+1 for the date)

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Guest

Unknown date

  
Hard worked on, plain awesome. 5/5

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Guest

Unknown date

  
This surprised me greatly. I was expecting another crappy 90's level map but instead I got a fairly decent city map. I liked the new textures and it was short but sweet.

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Guest

Unknown date

  
Hmm... new textures are nice, especially the fridges give a fine 3D effect, but the gameplay is meh. But hé, this was made in 1995, so for that time it was done quite well: 4/5.

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Guest

Unknown date

  
Very nice, albeit somewhat undetailed. You can make invisible sectors by 1# making a sector without any lines touching another sector, and make its height at least above your viewing height and not touching the sector ceiling. 2# is to make both front and back sides of the sector lines to be of that sector, however, that method is somewhat buggy.

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Guest

Unknown date

  
Really cool :-o A moderm remake of that level, with perhaps multi-floor effectsand more radical texturing would be ultra-cool. I liked the Mancubus at the burger thingy :-p 5/5 ofc. -Maes

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Guest

Unknown date

  
Oh man, this map is a classic. This was one of the first maps I ever downloaded. I remember hearing the music for that map for the first time and then seeing the cool places in this map like the 7-11 and the mini mart. It brings back lotsa great memories. I could have sworn this level was alot harder to beat. :p

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Guest

Unknown date

  
awesome -Lutrov71

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Guest

Unknown date

  
I remember how awesome this level was when I first played it back in the day. 5/5

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cs99cjb

Unknown date

  
This is what Doom 2 would have been like had Id been serious about "Hell On Earth", but Tom Hall was gone and we got Duke Nukem 3D instead. This level had me at the parallax cabinet in the shop. I was wary of the new textures at first but it's all tasteful. I've tried to make a city map that doesn't crash or glitch vanilla Doom and it is damned hard. Hats off.

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Guest

Unknown date

  
it is good for being an old level i liked the feel of runing around in the city shooting evrywon and the musick fit well with it 4/5

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Guest

Unknown date

  
Very Fun and very detailed for 1995 Tho flat and rather bland compared to today's Wads its amazing how "Shams" was able to put so much detail in at the time. This is also quite fun playing in Deathmatch and would recommend trying out Deathmatch. 5 Stars

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Jaws In Space

Unknown date

  
This is a fun little city map from 1995 that uses custom textures to make it one of the more realistic looking city maps around. The custom textures are done in a cartoony style, with phone booths & drive through menu's & add to the fun of playing through the map. It even gets quite elaborate with the bottles behind glass doors in the gas station. Gameplay is also pretty good & helps to make this wad one of the very best from 1995, too bad it didn't get mentioned in the top 100 wads of all time.

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Guest

Unknown date

  
This is (one of) the perfect map for monster ai test! Yes! ~5/5

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Guest

Unknown date

  
Very fun & very detailed. Very open, good music, it is worth a try.

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Guest

Unknown date

  
you should make more levels like these

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Guest

Unknown date

  
Not bad. Nothing special tho. Judging by the date detail is pretty much Duke inspired and it shows. 3/5 - Belial

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Guest

Unknown date

  
Surprising to see the limits being pushed so far, so early in the vanilla engine. For 1995 this is amazing, but these days it doesn't hold up too well due to flat game play and low challenge after the initial push. Judging it on it's merits against it's contemporaries, I'm giving it 4* -Phobus

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Guest

Unknown date

  
Like usually, Shams Young gave us a jewel. Firstly badly impressed by the new textures with WinTex, I applauded once seen while playing. Maybe the fact to use Doom Legacy OpenGl mode? Anyway, it should remain legendary, even if the gameplay is not that good and the game a bit too much easy - 5/5 - Jive

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Guest

Unknown date

  
Thank you for much!!! Fuck mod Is Crazy!!!

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Guest

Unknown date

  
Amazing, for 1995. It has simple, fun gameplay and nice realistic details like the little 7-11 gas station. 5/5

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Guest

Unknown date

  
A classic.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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