Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Torment

   (15 reviews)

Guest

About This File

This is a six level WAD for DOOM II that is designed to work great as either a Deathmatch, Co- Op, or single player game. All levels have every weapon (except the BFG) and the levels are designed so that the more powerful weapons are slightly harder to get to. (to make deathmatch more interesting, and to help balance single player games) There are lots of clever secrets and great-looking architecture. This WAD also includes original music written by me, and a brand - new status bar. Also I have included (stolen) lots of cool sound FX from various other wads. For more info, check out the *Additional Notes* section at the end of this file.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Argenteo

  

Another quick single-deathmatch levels from Shamus, more consistent than Slugfest. Also with cool new tunes.

Share this review


Link to review
Guest

Unknown date

  
Wow, this is awesome. Ten times more fun and feels much more fresh than the generic uber detailed modern wads of 2010! 5/5

Share this review


Link to review
Guest

Unknown date

  
This wad is amazing get it now. OK so the texturing is a bit poor but for 95 wow! 5/5 DWRtag

Share this review


Link to review
Guest

Unknown date

  
This is a great wad for its time. I especially liked those reversing staircases in MAP02. 4.5/5

Share this review


Link to review
Guest

Unknown date

  
The first two levels have fun gameplay and very creative architecture. They almost feel 3D. Unfortunately, the rest of the wad was boring, but considering it's age I give it... ok, 4 stars.

Share this review


Link to review
Guest

Unknown date

  
This is truly amazing, I loved this from start to finish!! - Adrian

Share this review


Link to review
Guest

Unknown date

  
Quite nice, especially given its age.

Share this review


Link to review
Guest

Unknown date

  
Never yet rated, this pwad deserve to be more known. Very good architecture, fine gameplay, a must for its time!! - 4/5 - Jive

Share this review


Link to review
Guest

Unknown date

  
I agree with the above reviewer, good work 3.5/5

Share this review


Link to review
Guest

Unknown date

  
Ohhh yeah! This is what DooM is all about. If you haven't played this yet, then do it now!

Share this review


Link to review
Guest

Unknown date

  
Not bad, especially for 1995 - it looks plain, but feels good and plays well!

Share this review


Link to review
Guest

Unknown date

  
This is epic play it now

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...