Text File
Hattrick.wad collected by Ralph "Hat Trick" Evans (RalphEvans@aol.com)
This is a collection of Doom II frag intensive deathmatch wads with exits so
that you can play all of them in a row. I recommend using -timer 8 to spend 8
minutes in each map for variety.
Play using "doom2 -file Hattrick.wad" (you must have the registered version).
This is the source for this new wad pak:
Map1 Cntrabnd by Isaac the J at H2H 714-572-DOOM
Map2 Smokn by Astro at H2H
Map3 Cyberspc by Luuke at Cyberspace 714-838-8100
Map4 HatCastl which was from Ronsdm_2 by Ronald Goff
Map5 Pobla2 by Panza of TIC
Map6 Volc4 by Isaac the J at H2H 714-572-DOOM
Map7 Isaac by Isaac the J
Map8 Kill_em by Martin Cox
Map9 Ghost
Map10 Cd-2 by Alan "Sinbad" Chapman at Cyberspace 714-838-8100
Map11 Fragtime
My highest regard to all WAD authors, you did a fantastic job guys!�================================================================
Title : Contraband
Filename : Cntrabnd.WAD
Author : Ray Dana
Email Address : raydana@savenet.com
Misc. Author Info : This is my first wad file. Originally
thought it might be dumb but turned
out to play really well. Id like to
see how far this wad gets before
quake comes out, so if you like it
drop me some email. My second wad is
already done an about to be unleashed.
Description : All around fun fragfest for 3 or 4
players. A little big for 2
Additional Credits to : Capone (JR) on cyberspace and H2h#2
for teaching me how to do this
================================================================
* Play Information *
Episode and Level # : Map1
Single Player : No
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Yes recommend 3 or 4
Difficulty Settings : Not implemented
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
* Construction *
Base : New level from scratch.
Editor(s) used : DCK
Known Bugs : None that i know off, let me know if
you find any, like i said im new at this
* Copyright / Permissions *
Authors MAY use this level as a base to build additional
levels as long as you give me credit. If it turns out cool,
let me know, id like to see it.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this WAD *
FTP sites:
BBS numbers:H2H (714) 572-DOOM
Cyberspace (714) 838-8100
Other:
uhh Callup cyberspace or h2h and play!
uhh seeya
Dark Lord
================================================================
Title : CYBERSPC.WAD
Author : Chip Bumgardner (Luuke on Cyberspace BBS)
Email Address : Chip@K-2.com or Bumgardner_Chip@Interplay.com
Description : This wad was designed specifically for Deathmatch
very fun on a 4 player network. (or bbs hehe)
Misc Game Info :
Additional Credits to : My playtestin crew at Interplay
Warlord, Yomama, Thresher, Melonhead
================================================================
* Play Information *
Episode and Level # : DOOM ][ level 1
Single Player : Don't see why you would want to.
Cooperative 2-4 Player : Boring
Deathmatch 2-4 Player : Yup
Difficulty Settings : Nah
New Music : Yeppers
New Sounds : Yeppers
New Graphics : OH YEAH!!!!
* Construction *
Base : Scratch
Build Time : About 4 hours
Editor(s) used : DCK2.2, NWT
Known Bugs : Yeah right.
* Copyright / Permissions *
Authors MAY NOT use this level as a base to build additional
levels.
You may upload this file wherever you want, please feel free to put this on
any C.D. or compilation that you would like.
* Where to get this WAD *
Cyberspace BBS. (714)635-5205 (But if you are reading this i think it's a
little late to ask that. HEHE!
Me.
================================================================
Title : Point Blank 2
Filename : POBLA2.WAD
Author : Denis Moeller, alias Panza Of TiC
Email Address : Denis.Moeller@kiel.netsurf.de
Misc. Author Info : Member of TiC, co-author of SudTic,
TeuTic and ObTic (Obituary). I'm the
author of NWT and TiC's WAD reviews.
Description : Here is another fine Deathmatch-Level.
Made for DM 2.0 and 2 players, we did
not try to play it with more than 2.
It's a very fast level, no place to
hide, a lot of ledges. And very well
designed of course.
THIS IS NO CRAP!
TiC stands for quality. Remember that.
Additional Credits to : id, id, id, id, id, id, id, id, id
Coca Cola, Camel, Drum, Maria Huana :)
================================================================
* Play Information *
Game : DOOM II
Episode and Level # : MAP01
Single Player : No, just to check it out
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes, means different weapon setup:
Skill 1: Berserk and Chainsaw ONLY
Skill 3: + Shotguns, Chainguns
Skill 4: + Rocket, Plasma & BFG
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : No
* Construction *
Base : New level from nothing
Build Time : 7 hours
Editor(s) used : DETH, The only one!
ZenNode v0.94 (the fastest Node
Builder), NWT v1.3
Known Bugs : What do you expect? NO BUGS AT ALL!
* Copyright / Permissions *
Authors may NOT (!) use this level as a base to build additional
levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include all files
in this archive intact.
* Where to get this WAD *
ftp.cdrom.com
----------------------------------------------------------------
TiC stuff built so far, as of today 27. August 1995:
SUDTIC.ZIP - Slaughter Until Death, Doom Episode
TEUTIC.ZIP - The Evil Unleashed, Doom Episode
OBTIC11.ZIP - Obituary, Doom 2 Episode, a lot of new stuff!
UNLAG1.ZIP - Unleashed Aggression 1-4, DM Level series, all
UNLAG2.ZIP levels done by Vorphalack, my brother.
UNLAG3.ZIP Fast paced action, well designed. Get them.
UNLAG4.ZIP
POBLA1.ZIP - Point Blank, first level of a DM Level series,
POBLA2.ZIP done by me (Panza), built for fast Deathmatch,
well designed and great fun.
All files are available at ftp.cdrom.com and its mirror sites.
----------------------------------------------------------------
================================================================
Title :Smokn.WAD
Author : Astro (S. J. Melluso)
For DOOM II. Its one big room with 4 floors, so theres lots of jumping around
from one floor to the next
Theres a bfg but its hard to hit someone whos jumping from level to level. Its
a little tricky jumping into
the dark room at the top of the stairs but it can be done easily with practice.
Have fun !
================================================================
>> Play Information.
Map : 01
Skill levels : None (all are same)
Single Player : No
2-4 Multiplayer : Yes (D-Match only, NOT cooperative)
New Demos : No
New Sounds : Yes, many
New Music : Yes
New Graphics : Yes
>> Construction
Base : New level from scratch
Build Time : 20+ hours (approx)
Editor used : Doom Construction Kit v2.2,
>> Copyright / Permissions
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file intact.
================================================================
Title : KILL 'EM! v1.2
Filename : KILL_EM.WAD
Doom Version : DOOM (1) version 1.666 or higher
Author : Martin Cox
Misc author info : 16, an English ex-patriot living partly in France,
partly in the U.S. of A. Doom does NOT take up my
whole life. I like other games too, and I'm
starting out in car racing.
E-mail Address : mcox@indy.net
Any feedback on the level will be greatly
appreciated (except computer virii).
DISCLAIMERS : I didn't do anything. It's not my fault. (They seem
to be pretty good disclaimers).
Misc level info : My first ever playable PWAD for Doom (my first
ever WAD consisted of three rooms, a door, and
a HOM effect). This is the best Deathmatch level
ever. Seriously.
Description : A strictly Deathmatch level (the ONLY way to
play Doom!). Try single player and you'll die of
boredom instead of demon attacks. Here's a basic
rundown of things you will and won't find in this
level.
Will find:
Perfect texture alignment
Nice lighting effects
Plenty of items, but nicely placed
Tricks to play
Hiding places
Large dark room, and dark niche in tunnel wall,
both great for hiding and ambushes.
New music and sfx
10 Deathmatch starts
Hole in time ("hey, is it 1 a.m. already? I could
have sworn that I've only been Deathmatching for
half an hour!")
Won't find:
New graphics
Places to commit suicide (crushing ceilings,
ooze, or barrels)
Monsters
Death traps (places you can't get out of)
Split teleporter pads (bad floor alignment)
Nice people who aren't trying to blow your arse
off.
Boredom
GRAY4 or STARTAN3
This level contains a jail, which I thought was a
novel idea until I saw WADODETH.WAD. Still, you
can't see out of mine to defend yourself, so I
think that at least that much is original. You
can also escape, but it's not as if you're going
to have time to do so, what with your opponent
waiting for you with a loaded rocket launcher...
You start with a weapon right off the bat, or at
least within runnin distance. All weapons appear on
all difficulties. Either -ALTDEATH or Nightmare is
suggested, for ammo reasons. For health, there are
five medikits, a soul sphere (be careful getting it,
though), a beserk pack, and about 20 health potions.
Those should heal you.
Older versions: : v1.0: Original version for DOOM v1.2
v1.1: Added room inside pillar,, changed lifts to
operate together, removed jail's shoot-to-escape
routine due to v1.666 becoming standard.
v1.2: Lifts changed to Fast (need v1.666 to work),
added cut in ceiling by jail, new exit/entrance
in dark room, item placement completely revamped
Additional Credits to : Daniel Sz”ll”si-Nagy (a.k.a. Dunee);
Raphael Quinet and Brendon Wyber; id Software;
Bill Neisius; my father Geoffrey; and Terry
Pratchett (author of the Discworld novels).
Silly thought : If you use DEU II to edit DOOM II's secret levels,
are you DEUing the Reich thing? :)
================================================================
* Level Stuff *
Episode and Level # : E1M1
Single Player : Er, there's a Player One starting point.
Cooperative 2-4 Player : You can shoot each other... Starts are placed away
from each other for this purpose.
Deathmatch 2-4 Player : Oh YES! Kick your friends back to whatever black
pit they crawled out of! Best with four players.
Difficulty Settings : Nope
New Sounds : Yes. Replaces most weapon and player noises.
New Graphics : No. Sorry. Maybe next time.
New Music : Yes. Queen's "Another One Bites The Dust". Rather
appropriate, I thought.
Demos Replaced : None
* Useless info on building *
Base : New level from scratch. Why do otherwise?
Build Time : Probably about 20 or 30 hours in front of DEU,
and that includes the learning curve. Took me a
while to translate from DOOM II to DOOM, as there
are no utils to do so.
Editors used : DEU 5.21, DMMUSIC 1.0 and DMAUD 1.1.
Built on : 486 DX/33 VESA, 8Mb RAM, 1Mb VRAM, SB Pro
Pentium 75 PCI, 8Mb RAM, 1Mb VRAM, SB Pro compat.
Known bugs : Ant, Mosquito, Cockroach, Housefly.
Less-known bugs : The Himalayan Abominable Snowbug, and my sister.
Known bugs in level : None. I'm perfect.
I'm not only perfect... : I'm literate, too. You try to find a spelling
mistake or grammatical error in this text file!
* Tactics *
WATCH YOUR BUTT! There are no rooms where you can't be snuck up on! You can
easily, especially in three or four-player games, be ambushed, chased,
cornered, and turned into a bloody mess on the floor. There are some tricks
to surviving, though. Here they are.
The northern-most transporter pad on the pillar in the main courtyard is an
escape route. Take a flying leap, and you're gone.
Jail: If you get your opponent to chase you down the a certain passage (the
one with the red torches), you will end up outside the jail, with him in it!
He can't either see or get out, but you can see in. Now you can shoot him at
leisure. Grin. If someone in the main courtyard activates a lift, the jail
opens for a few seconds, allowing anyone inside to escape.
Hiding place in the room with the jail: Hide behind the dead cacodemon in
the corner, or behind one of the impaled humans.
* Just thought you'd like to know *
I hate text files that don't have any detail to them (I could have said:
"Deathmatch level, really cool, replaces E1M1, enjoy, bye"). I prefer ones
with a bit of personality, humour, and stuff like that. That's why this one
is so long. And I keep deleting pages of it at a time.
* Copyright stuff *
You may use this level as a base to build others. Why you would want to is
beyond me, though. If you do build and release a level based on this one, all
that I ask is that you mention me in your text file that goes with the level.
Do whatever you want with the sounds and music. Stick them in your own
levels, stick them in other people's, stick them in your main DOOM.WAD,
you can even stick them up your nose if you like (don't, it's uncomfortable).
Distribute this WAD like crazy. If you do distribute it, please distribute
it with this file intact. You may also put this WAD on a BBS, Diskette,
or CD (or whatever else). I need to know that the world is playing my level.
In whatever way you choose to distribute it, please include this text file.
Thanks, and until next level release,
Martin Cox
* Where to get this WAD *
If you're reading this, you've already got this WAD (distributing this text
file without the level sounds stoopid). So WHY do you need to know where to
get it??? Also, why has no-one yet thought of the stupidity of telling
people who download the level where they can get it?
* By Same Author *
Space Death: The Final Frontier (SPACEDTH.ZIP).
DOOM II Kill 'em!: The Doom 2 conversion of this level (D2_KILL.ZIP).
Frag 'em! Deathmatch episode, the most fun you can have while playing DOOM.
(FRAG_EM.ZIP)
Punch 'em!: For DOOM II, a (nearly) fist-only Deathmatch level. (PUNCH_EM.ZIP)
MegaWad: 30 Deathmatch levels for DOOM II, a must for deathmatch!
(MEGA2_1.ZIP)
** COMING SOON **
Just about anything, really. A Deathmatch level will take about five hours
to build, so just hold on, watch the INCOMING directory, and see what comes
out next.