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HOOKED.WAD

   (2 reviews)

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About This File

This WAD contains 5 maps designed specifically for DooM 2 Deathmatch 1.0 The chosen skill level changes what weapons are available (see below).

MAP 1: Smallish enclosed area with a couple of small halls on one side, and 2 sets of stairs that allow access to other areas.

MAP 2: Pit with stair access, some sniping zones which hook into an outside courtyard.

MAP 3: Medium-small sized lower area, with a ledge on one side, stairs on two others. Hall- ways connect the low area to the ledge.

MAP 4: Nice open area with some raised areas. Some halls off the side contain some weapons. A couple of high areas let you see what's going on. Nice outdoor ceiling effects!

MAP 5: Courtyard with trees connects to an enclosed area. Part of the enclosed area is semi-open and the rest is separated with doors.

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Doomkid

Unknown date

  
All 5 of these maps look damn fun. Perfect so long as you're not allergic to simple texturing.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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