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JAIL11.WAD ver 1.1

   (8 reviews)

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About This File

This is my first DOOM-Level. It has been developed with DEU 5.1 and 5.2 on a 486DX2/66. It has only been tested for single play. You start near the properly locked prison. Something strange has happened there and the warders who managed to escape won't let you in (this should set you thinking). Find the key and ....

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Unknown date

  
derp. 1/5

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I'd rather play a bunch of SLIGE maps.

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This is from June 1994. It's a castle-style map (although the building is more of a blockhouse). It starts off with an asinine bit whereby you have to press all along the walls of the blockhouse in order to get the yellow key, and suffers from too many unentertaining puzzles, but there's a decent lot of monsters and at least it had some imagination. NB spiral maze, and seems to be the same as id=416.

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This is really a mixed bag. While there are several problems (random architecture, impossible-to-find secrets and keys needed to progress, a stupid pillar puzzle, and a confusing layout) there are also many cool things, such as the very inventive staircase switch -- I've never seen anything quite like it! -- and some nice traps and fights. All in all, I'd say it's good enough to warrant a play-through once... just make sure you study the map in an editor first. --2/5

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Awful start; you would never find the yellow key without loading the map into an editor (you have to flick an unmarked switch in a mass of anonymous wall). Awful level, it's basically a masterclass in STARTAN. There are flashes of competence but it's all too fiddly and cramped to be any fun.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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