Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Doomsday of UAC

   (199 reviews)

Guest

About This File

Earth date December 10, 2010. Location UAC branch of Jakarta, South East Asia. Local Time 18:35. Monsters from hell just spawned in UAC complex. UAC has deployed their truck to pick you up, along with your 5 other pals to help them. But the only person sit in the secret compartment is you. :) The truck got attacked, just after it entered the complex. You were knocked unconcious... minutes later, you got out from the compartment and tried to find your pals. "Where are they ?" "Where are inhabitants of this complex ?" "If they are dead, where are the corpses?" Thus, the adventure begins... Later, you will find them all. but, they are dead. EVACUATE is your priority then.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Guest

Unknown date

  
This WAD is excellent and well worth playing by any Doom fan. As old as it is, it still holds up well even against some modern maps, and it's a true classic. There is some great atmosphere and gameplay in here! Also, a note on playing in modern source ports: You may run into trouble due to some changes in handling of special tag 666 made in Ultimate Doom. Chocolate Doom users should run with -gameversion 1.9, and PrBoom users should use -complevel 2. 5/5 -Reckoner

Share this review


Link to review
Guest

Unknown date

  
Top notch, would buy again.

Share this review


Link to review
Guest

Unknown date

  
the ship is in a bunch of wads. this = 5

Share this review


Link to review
Guest

Unknown date

  
It's October 1st, 2010 and I'm eagerly awaiting to play out this wad in real life!

Share this review


Link to review
Guest

Unknown date

  
An enjoyable ride that takes you through a *gasp* monster infested tech base, deep dark caverns with a marble section not to be soon forgotten, and finally a launchpad with a small spaceship. During the ride you are treated to a number of - at that time - unique, and mostly neat visual effects. I've played many a map in my days with clear influences from this one. The final verdict? It's aged considerably, but still ranks as influential. Overall worthwhile. --4/5

Share this review


Link to review
Guest

Unknown date

  
Great wad for its time. The zdoom patch mentioned also works in Risen3D BTW.

Share this review


Link to review
Guest

Unknown date

  
No, it is not utter crap. This was made in 1994, lots of wads then were crap at that time, but some were amazing for it's time and still legendary. This is the best wad of 1994, Yeah, compared to now it's not that good, but back in the day it was AMASING! Get this was if you want to have wads for vanila doom, you will enjoy it!

Share this review


Link to review
Guest

Unknown date

  
You know what's awesome about this wad? The "future" date for the story is this year! Wow man, I live in sci-fi times.

Share this review


Link to review
Guest

Unknown date

  
Simply one of the best doom levels ever conceived. Maybe some different music other than that sad e1m8 music would be better, like the track for Freedoom's map22 (before they removed all the music).

Share this review


Link to review
Guest

Unknown date

  
Also download uac_deaz.zip (with 'z') which is a fix for new ports, "enabling you to play the original UAC_DEAD.WAD in its intended way with Zdoom".

Share this review


Link to review
Guest

Unknown date

  
The greatest masterpiece. 5/5 -Glassyman

Share this review


Link to review
Guest

Unknown date

  
Legendary fails to describe the nostalgia it brings to those who played it in 1994 and the simply amazing atmosphere it brings to those who have had their first experience in 2009. It truly is a treasure of the community here.

Share this review


Link to review
Guest

Unknown date

  
Excellent old-school map, especially for the date it was released. 5/5 -Mr. Chris

Share this review


Link to review
Guest

Unknown date

  
For those of you who don't know, the ship in the introduction to Sonic Doom was taken directly from this wad. Exact same ship.

Share this review


Link to review
Guest

Unknown date

  
Hehe, played it for the first time in 1994, and STILL play it today :)

Share this review


Link to review
Guest

Unknown date

  
Utter crap.

Share this review


Link to review
Guest

Unknown date

  
Hah, yes! place THIS inside your cunt! It is pretty good looking and its age makes it a true masterpiece! 5/5 - Death-Ruler

Share this review


Link to review
Guest

Unknown date

  
Very Good I Suggest all to give it a try Very Good for 1994.

Share this review


Link to review
Guest

Unknown date

  
Awesome wad, lots of fun although I had to noclip to get the red key after the cyberdemon fight ;S

Share this review


Link to review
Havoc Crow

Unknown date

  
A notable 1994 WAD. It's interesting to see the early attempts at realism and the then-new special effects (even if some parts seem corny, e.g. the "swinging" door). By today's standards, the base part is kind of blah... but the entire part after the BFG room (no spoilers) manages to be oddly climactic, in fact despite the simple architecture it somehow is more exciting and creepier than today's highly-detailed scenes.

Share this review


Link to review
Guest

Unknown date

  
Nostalgia, I remember having played this one two decades ago. Then I was impressed by the size and the truck on it's side, but it's weaker sides were the boring map layout with too many almost empty spaces, the lack of texture variation, and the @ UV quite simple gameplay (even on a slow 486/25 without a mouse). So it did not get into my directory of levels-for-replay. Rated as a 1994 map: solid 3/5 but too weak for 4/5.

Share this review


Link to review
Guest

Unknown date

  
Brilliant atmosphere and a lot of good ideas, such as the truck, the installations in the rooms, the incisble area with the staircase and the strange "boss battle". But since the area is pretty big and tiring, I was only able to uncover half of the secrets. 4/5(Pretty Good)

Share this review


Link to review
Guest

Unknown date

  
It´s legendary considering the year it was released. A classic anyway. 5/5

Share this review


Link to review
Guest

Unknown date

  
good...for a oldschool wad....

Share this review


Link to review
Katamori

Unknown date

  
Compared to its age, this stuff is so awesome that almost better than original maps =) very, very early gem, I can't even imagine, how could people make something like this in this very early stage of Doom map creating. Man, I was less than 1 year old when it was made! 1337/5 - Katamori

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...