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DOOMII demo screenshots

   (4 reviews)

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About This File

These are the .PCX files from John Romero's DOOMII demo during the Austin Virtual Gaming Tournament on June 18th. There are about 25 .PCX files that span about 4 different levels. Be sure to check out the new monsters, new levels, and different bit maps...can't wait for the release.

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Doomkid

Unknown date

  
These are REALLY interesting, they're screenshots of Doom 2 in beta form! GOTCHA (map20) looks completely different! Well worth taking a peek at these!

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Unknown date

  
It's a bunch of early screenshots from Doom II. Generally they're dark and uninteresting, although in some of the screenshots the pain elemental is shown to shoot balls of plasma rather than lost souls. Other differences include the mancubus firing green blobs rather than fireballs, and the arachnotrons are armed with chainguns. The mancubus only seems to have one movement frame.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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