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DESERT Trilogy for DOOM ][

   (7 reviews)

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(brief) Three new levels for DOOM ][! Getting lost in the desert... really sucks. See individual level TXT files for more. Comments are welcomed! Send to above address.

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Unknown date

  
Short levels. Good for five minutes of fun.

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Unknown date

  
Railroad level is pretty good.

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Unknown date

  
yuck.

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Describing Doom as a "truly realtime fast-action full-screen VGA 3-D first-person game" is very long-winded, and the author doesn't even mention texture maps! The second level is a large but short pyramid which is only good for deathmatch; the third is a restaurant in the middle of the desert and is a fun blast for a short time. The first level is quite good - an expansive elevated "railway" that winds through a valley - although it doesn't have much gameplay.

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Railroad level isn't half bad, but the two other levels are terrible...

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MAP02: -The Uppers and Lowers could be unpegged to match the rest of the textures -Too few textures used (Seeing Grey in the open area hurts my eyes a bit) - Lighting sux (can't see archviles unless using lite amp gogs or invuln sphere) - Ceiling textures show there is a drop ~ MAP03: sux best describes this map ~ MAP04: - Again, the Uppers and Lowers could be unpegged to match the rest of the textures - I laughed at how horribly modified this map is. A 4-year-old could make a better map than this. ~~ 0/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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