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UDIE GOOD III

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About This File

This is a deathmatch only WAD for Doom2. It is designed for deathmatch 2.0. This map contains the following features: o Light switches to control lighting in certain areas. Use it to keep your opponent from spotting you as you plan your attact. o Lighting around doors to help you locate exits when its dark. o A temporary trap when you get the night goggles. This allow you opponent to take cheap shots at you. o Teleporters to keep the action intense. o Several lifts (some hidden) o All weapons except the chain saw. o A few one way walls to keep you on your toes. o EXCELLENT design for deathmatch. Play this level once and you will be hooked. o The archetuture is not to complex which speeds up play on slower computers. (especially during modem play)

This level was written on a 486DX66 with 12 meg Ram. Please drop me a note and let me know what you think of this deathmatch level at ULTRAJONES@AOL.COM

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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