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BSP version 1.2 OS/2

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About This File

I ported this to OS/2 because for some wierd reason, I'm not able to get any node builder that uses EMU387 working on my 386. The nodes build, but the levels come out scrambled. Since EMU387 was the common factor with BSP11X, BSP12X, IDBSP10 and DEU521GCC, I thought porting it to OS/2 would take care of the problem. It did.

If anyone else out there uses this, let me know of any bugs you run into. It was a VERY easy port. Guess that speaks wonders for Colin. I had to comment out 2 includes, one macro, define M_PI and change the inline declaration. It was compiled with CSet++ and does seem to run slightly slower. But I didn't time it or care to track the problem down anymore (and it could all be in my imagination.) But if it seems too slow to use and you really want to use it, let me know and I'll see if there's anything more I can do for the speed.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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