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STARWAR1.WAD

   (11 reviews)

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About This File

The DEATH STAR!!! Based on blueprints of a set built for the movie and as well as information contained in the SW RPG. This level includes the chasm Luke and Leia swang across, the elevators Luke, Han, and Chewie entered on their way to the detention level (sorry, these don't work, I ran out of sectors), and the large corridor with the blast doors. The blueprints covered 1/6 of the level, so I had to make up the rest. This is probably the first of many Star Wars levels I will do, and I will eventually replace this level's textures with my own.

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Guest

Unknown date

  
pretty cool

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Guest

Unknown date

  
Ok, but you'd better download SW Doom 2: http://www.doomworld .com/idgames/index.p hp?id=9761

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Guest Unregistered account

Unknown date

  
To hell with all the "For its time"s! Is there a randomly damaging floor that's meant to be a pit? Yes. Are there misaligned LITE3s? Yes. But even for today's standards, it looks fantastic. No wonder it got its own page in a 1994 gaming magazine. Check out a runthrough on YouTube (not by me).

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NuMetalManiak

Unknown date

  
vintage map, too many secret sectors and annoying lifts though. also I was hoping there'd be some custom graphics seeing how this is Star Wars oriented.

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Guest

Unknown date

  
This is an ancient level, released a few months after Dark Forces. It uses stock textures but replicates the Death Star feel quite well, complete with blast doors and familiar-looking scenery. It's impressively large, non-linear (and non-square) for such an old level, running on vanilla Doom. The gameplay is only so-so, because there's a lot of aimless wandering about and it's very repetitive, but this is nonetheless an early classic.

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Guest

Unknown date

  
Apparently, it runs on Skulltag if you put MAP e1m1 into the console. Good for it's time.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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