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doom2gif.zip

   (9 reviews)

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Doom II screen shots in .gif format, and at double the .pcx files size.

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Doomkid

  

These maps can be played, search for d2temp, this is from right around the same time. Looks like the Mancs sprite isnt 100% finished, nor is the Arachnotron sprite, and you can actually observe their old behavior by running doom2.wad in the 1.4, 1.5 or 1.6 EXEs. Great historical stuff.

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Unknown date

  
Interesting...pre-re lease Doom 2 screenshots. The Mancubus sprites don't appear to be finished, and the Pain Elemental shoots Cacodemon fireballs. The Arachnotron also looks a little different.

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Unknown date

  
This is a set of screenshots dated June 1994, about three months before the release of Doom II. Some of the images appeared in an early preview by Ross Erickson for Game Bytes Magazine. As the previous reviewer points out, the Pain Elementals seem to duplicate the Cacodemons, which seems a bit redundant; one of the shots shows them infighting a Baron of Hell, which would never happen in the finished game. The Arachnotron has a chain gun.

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Unknown date

  
Very cool.

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Unknown date

  
Interesting! arachnotrons fire bullets, painelementals are to cacodemons like hellknights are to barons, mancubi shoot baron balls, and level design is different!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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