Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Skull Hall

   (3 reviews)

Guest

About This File

Marine Private Sparks having completed boot was on a short leave. While touring the countryside with his sweet baby.....Babs, he chanced upon the Sarge's secret Hole-in the-Wall. Armed with but a revolver Sparks brought that house down! Recovering from wounds incured he got id in his skull that Special Forces was his calling...he had to forget about Babs...poor girl. None had seen her since his heroic though foolhardy attack on the Sargent's lair. UAC did find a lock of her hair.....bloodied. Something hadn't felt right during and after his Special Forces interview with Sgt. Magnus. The sarge, though posesser of a sparkling military record was somehow...illegitamate. So said Sparks gut level feeling. And why did he persistently break into mindless laughter? Sparks was, of course, admitted to SF training. He passed but not before sustaining some rather severe "hard to explain" injuries. One night, quite late, while recuperating Sparks logged onto the UAC BBS to check e-mail and there id was a brief cut-off message from Babs..." Magnus is one of them.. a mindless HellBeast, DON'T " and that was it. Babs was alive and Magnus was Hell Spawn! Unbeknowst to Sparks, Magnus had him under constant surveilance. Before Sprks logged off that night Magnus had trumped up new orders for him. UAC had been working on time travel and had maxed out work with animals. They now needed a human "volunteer". A few electronic manuvers by Magnus and the Time Brigade from UAC was hustling their volunteer Sparks to the transport pod. Will Sparks survive the transport? Where will he be sent? And if he survives how will he get back to give Magnus his due and maybe, just maybe be able to pull Babs close once again and whisper those sweet nothings in her ear!

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Memfis

  
Cool level: nice complicated layout, very varied design with lots of surprises, reasonably challenging gameplay. Highly entertaining.

Share this review


Link to review
Guest

Unknown date

  
Friends shouldn't rate friend's crappy maps with 5 stars. This is probably 2.5 - 3 stars, but i need to give it a 0 star to balance out the idiotic 5 star.

Share this review


Link to review
Guest

Unknown date

  
Great as Great

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...