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K9.WAD

   (11 reviews)

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About This File

With my fertile imagination I failed to come up with an honest reason for this level. But have fun. Keith

Story typed by Dave.

In deepest, darkest Durham, deviously, dastardly, demonstrative, (etc.),demonic forces have found fertile ground amongst the disillusioned 'Populous'. :) You were sent in to break into the cult's HQ and rifle their computer system but guess what?? You've set off the alarm.:) Well, at least it can't be as bad as Hell...could it?

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Guest

Guest

  
Very nice for such an old level. The textures could use some fine tuning.

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Memfis

  
Pretty fun. Starts in an underwhelming cave but quickly becomes much better when you reach the outdoor area. Kinda challenging even with not that much ammo and health provided.

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Guest

  
Solid 1994 map. Large, varying layout, good ambiance. Gameplay is a well done mix of adventure, puzzles and traps. Overall: great job, and despite its age, even in 2015 worth a try @ UV.

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Sui Generis

  
This is an excellent map for May '94! A large, partly outdoors base with a good layout & looks, varied and interesting rooms/areas and interesting locations. It's well designed with good progression. Unlike most contemporary maps this isn't just a string of random rooms, it's a *place*, with interconnection, height & light variation and sensible (albeit imperfect) texturing. The whole thing feels more 'professional' than your average '94 wad. A forgotten classic.

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Doomkid

Unknown date

  
These are really well balanced maps, very unpolished but also awesome to play through. You will really feel nostalgic playing thesem

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Guest

Unknown date

  
Quite a good map from 94, I enjoyed this one a lot and can say that despite it's age, does not look too shabby and plays with a real sense of progression. I personally liked the area with the rising walkways over the acid pit below and felt that the room was made well. Also there are a variety of areas each with thier own style most of which fail to disappoint. This should be played by anyone who likes old-skool doom and does not care about the age of the map. 4/5

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Guest

Unknown date

  
An exceptionally old level, one of the first thirty or so levels in Doomworld's archive (given that a lot of these early entries are utilities and early versions of Doom itself). Technically it's old-fashioned, but it's amazingly good for something this old. It starts off poorly but picks up once it moves outside; it's big enough and varied enough to maintain interest, and has a couple of memorable bits. Reminds me of E1M2.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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