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FRENZY on Phobos

   (11 reviews)

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About This File

So you think you're the best, eh? So you think that because you've killed the two barons in the first map, you're invincible. Think again, cadet, you ain't seen NOTHING.

I've tried to make this map as challenging as possible both intellectually and during play. There are a couple puzzles in here that will get you thinking. I designed this level so that it will be VERY hard to pass on the 1st try. It is VERY possible that you can get stuck and have to start the level over. Save often!

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Memfis

  
This is such an enigmatic level. The experience of playing it is very unique and it is always satisfying when you do some progress. Loved it in heroes.wad.

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Unknown date

  
Looks nice for 94, but it's too easy to get stuck.

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Unknown date

  
This was E1M7 of HEROES.WAD. It looks promising with some nice lighting and detail, but almost immediately you're bombarded with stupid puzzles. They're not even fun: they amount to 20 minutes of wallhumping, walking over random linedefs in sequence, and switchhunts. Without the teleport puzzle and gray room, I would've given this a 4, but as it is I can't give it any higher than a 2/5.

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Unknown date

  
One of the very best of 94. Very much recommended.

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Unknown date

  
This level stinks. You're just a bunch of lonely geeks.

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Unknown date

  
This is a frustrating early map. It has lighting effects, the design is more polished than most contemporaries, and there's an interesting "imp gallery". The layout is non-linear, and you can wander about. It's spoiled by an irritating teleport hub which is just tedious; and there are lots of traps whereby you have to press or shoot anonymous bits of wall to escape, and one with delayed lifts that's inescapable. Lots of unmarked secrets which no-one will ever find.

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Unknown date

  
a 1994 wad with sectors used to create gradiant lightning?? With nice gameplay, suberb detailing (for the time)... This is close to master piece. Maybe a bit too much health, 4.5/5 !

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Unknown date

  
ROTFLMFAO at 3rd comment. For a 'geek' my girlfriend is probably hotter than his. Anyways, I thought the level was rather mediocre.

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Unknown date

  
I'll beg to differ, but this is no rare, precious gem from 1994, just the proof that there were half-competent levels even in 1994. That being said, this is a fairly large (for 1994) level which has some nice touches of detail (but don't expect miracles), low intensity combat even on UV, and relies too much on traps and screwups, which I personally don't like, as many times hitting a switch may just get you trapped without any further clue. 3/5 -Maes

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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