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Beatles Music for Doom2

   (6 reviews)

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About This File

A beatles wads for Doom2 that replaces all songs in the enitire game, intermissions, levels, end of the game, game introduction, EVERYTHING. I originally had 56 beatles midi files and will release the other 22 .MUS files in a wad upon request.

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Unknown date

  
The Beatles music? wtf. crappy for a serious experience but good wad for a funny experience.

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Unknown date

  
Nah, I was still using DOS and soundblaster in 1996, and broadband internet was maaaaybe available at universities. It was always cool to get Doom to play new tunes :-D

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Unknown date

  
Awful on a serious level, but as an hilarious camp artifact it's brilliant for the four minutes it takes to (a) play the first level (b) skip to levels 3, 30 and 32 and (c) that's it. Starts off with a pan-pipe muzak version of A Day in the Life, level three has a piano muzak version of And I Love Her. 1996 was just on the cusp of the MP3 revolution, which presumably ripped the guts out of this kind of thing.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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