Text File
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Title : Cannons - 1/8/96
Filename : CANNONS.WAD
Author : Brit Willoughby
Email Address : bawillou@southwind.net
Misc. Author Info :
This Package Should
Contain : CANNONS.WAD
CANNONS.TXT
CANNONS.ACS
Description : This will take some explaining...
This wad is not like any other wad you've ever
played. You play it in COOP mode, but are trying
to kill each other. You use the switches on the
platform to aim your cannon at your target, and
blast him! Over 1250 lines of script to drive it!
See notes below for more info.
Additional Credits to : ID, for adding the scripting.
!Need more functions!
!Need more map variables!
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* Play Information *
Episode and Level # : Hexen, Level 1
Single Player : Not a chance. Well, I suppose you could practice...
Cooperative 2-4 Player : YES!!! Try F12 and see where your shots land!
Deathmatch 2-4 Player : Only if you want to respawn on the other guys
platform... NOT RECOMMENDED!
Difficulty Settings : No
New Sounds : Comming... (Need a nice big cannon BOOM!)
New Graphics : YEPPER! Switch labels & a cool digital readout!
New Music : Nope
Demos Replaced : Nope
* Construction *
Base : New level from scratch.
Editor(s) used : HETH 1.06
Known Bugs : None. If one bites you, email me so I can fix it.
* Copyright / Permissions *
Authors may use this level as a base to build additional levels.
You MAY distribute this WAD, provided you include this file and all
accompanying files, with no modifications. You may distribute this file in
any electronic format (BBS, Diskette, CD, etc.) as long as you include this
file intact. Shareware\freeware distributors and cd-rom publishers are
welcome to it, provided I get a free copy of the final software package it
is included in.
* Where to get this WAD *
FTP sites:
BBS numbers:
Other:
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NOTES
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OK. Here's the scoop...
First off. PLAY THIS LEVEL IN COOP MODE!!! If you try to play it in
DM, the random respawn may stick you on one of the other players platforms.
I'm trying to find away around this, but no luck so far. Besides, it's kinda
cool to F12 and watch the other guy getting plastered. :)
There are 2 walls of switches, one with 4, and one with 5. The
switches now have labels so you can tell what does what. The switches are
in pairs except for fire & missle select.
1 2 3 4 5 1) Vertical Angle - (aim lower)
6 2) Vertical Angle + (aim higher)
7 3) Lower Velocity (shoot nearer)
4) Raise Velocity (shoot farther)
10 5) Change Missle (see below)
8 6) Lower Platform
9 7) Raise Platform
8) Rotate (play with it, it's different
9) Rotate for each platform)
10) FIRE!!!
Generally, for the paired switches, the right switch increases, the
left switch decreases. The fire switch on the cannon, well, it fires the
cannon! :) The missle select switch cycles through various missles you can
shoot at your victum.
FIREBALL (easy to see, use for targeting)
RIPPERBALL
POISON DART (hard for victum to see comming)
BLADE
ARROW
ICE SHARD (freeze that sucker solid)
MORPH PLAST (turn him into a pig)
I am including the script. If you have an editor and know how to
compile and use scripts, you can adjust several of the parameters.
I'm working on labeling the switches and giving a digital readout
of angle, velocity, ect. The labels are done. The digital readout is really
slick. It's the only one of it's kind! :)
Found away around the 32 variable limit, now all the angles are
mapped between 0 & 180. 0 is on the cannons left, 180 is on the cannons right,
no matter what cannon your using...
I've made several wads, but usually me and my friends play them.
This is the first wad I've let out to the public, so I'll need some feedback.
E-Mail bawillou@southwind.net with comments.
Happy Hunting...
Brit