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Littlefang v2.0

   (2 reviews)

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Littlefang. First stop on your journey to the Planes of Desolation. A lone wooden keep stands at the center of a grass-covered slab of rock that floats through an endless cloudy sky. The gate that brought you here closes behind you with a familiar flash of green light. You know what your mission is: Find the master of the keep, the Arch-Duke of Vileness himself and destroy him. From his dead hands you must wrest the golden skull key and activate the final portal that will lead you to the Elemental Realms. You believe that portal is hidden deep underground somewhere, and is probably guarded by more than just the Duke's demonic minions. The old wizard's final advice to you was:

"You shall never be alone, keep moving, and WATCH YOUR ASS!!"

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This is dated January 1996. It's an odd one. Ostensibly - God, I love that word - it's a deathmatch level, but it's too large and complex for that (with four players it would be a lonely experience). As a single-player map it's just about okay; the castle-type layout is simple and suffers from being too symmetrical, but there's a decent monster count. Doesn't amount to much though.

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jesse you jerk Raistlin

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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