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Title : Polygon Base
Filename : Polygon.wad
Author : Rick Lipsey
Email Address : Rick100974@aol.com, 75341.3661@Compuserve.com
Misc. Author Info : I hate poison pits, areas so dark you can't
see anything, and that stupid strobe light effect
Also, wads so over-stuffed that your computer
locks up when you try to save the game, what a
stupid thing to do! And use a reject map
builder, please.
Misc. Wad info : Over 6 months in construction, I spent about
a kabillion hours just making it look good.
Big, about 800 sectors, but this level
is meant to be fun, not to give you headaches.
Please send any feedback to either of the above
e-mail addresses, I'd love to hear from you.
Description : A totally non-linear level, other than needing
all three keys to exit, you're free to go anywhere
you want. Play on HMP for a Doom-like experience,
UV adds the Doom 2 monsters, NTR is real easy.
Clear all otherworldly mutants, secure the base,
and live to tell another tale.
Undying Appreciation to : id software for the world's greatest games.
Ben Morris for DCK, the Best Doom Editor. Period.
Colin Reed for BSP, Old Reliable.
Jens Hykkelbjerg for RMB, Levels this big would
be unplayable without it.
Olivier Montagnuy for WinTex 4.0, I finally
figured it out.
(You guys should get together,
all the elements for the Ultimate
Doom Editor are there.)
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* Play Information *
Game : Doom II
Episode and Level # : map 01
Single Player : Yes
Cooperative 2-4 Player : Not implemented ( too many twisty little passages. )
Deathmatch 2-4 Player : Not implemented ( too big, too complicated).
Difficulty Settings : Yes / implemented (Doom2 enemies are only on UV)
New Sounds : The Plasma gun sound.
New Graphics : I had to try this. Animated graphics, the Titlepic,
the Menupic, and the Status bar.
New Music : None
Demos Replaced : None
* Construction *
Base : New level from scratch.
Editor(s) used : DCK 2.2, BSP 1.2x, RMB 2.1, WinTex 4.0
Known Bugs : None that I know of. Nowhere to get stuck,
nothing that doesn't work right. Thoroughly
beta tested, any mistakes still there
are mine alone. This version fixes a
problem with getting the red key and a spot
where you could get stuck. My apologies to
the first couple of hundred Compuserve
downloaders and thanks to those who pointed
out the error. The mistake happened due to
changes made after the beta tests.
Beta Testers : John Gregory, Mark Binns.
Special Thanks To : id Software, who hopefully won't sue me
for including and modifying some of their
copyrighted graphics.
* Copyright / Permissions *
This level is free. It is not to be sold in any form.
Authors may use this level as a base to build additional
levels. (Go ahead and rip me off, I'll know what you did.)
You MAY distribute this WAD file in any format,
as long as this text file goes with it, and I get a
litte credit for being the originator.