Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

11GETBFG.WAD

   (29 reviews)

Guest

About This File

"The United Allied Cooperative (UAC) has developed a new secret weapon, the BFG9000. Your assignment is to break into their headquarters and get it. We will place you at the entrance. Just go in, get it and come back out (getting the BFG will lower a sector at the entrance, allowing you to exit the level from there). We don't know the layout of the building, but we do know that there is an armoury behind a red key door, and that the red key is kept in the computer room which itself is behind a yellow key door. This is important as we suspect that you may encounter some resistance, and the only offensive equipment we can provide you with is a lowly pistol. Good luck."

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

lamencegaming

  

This wad is overall very fun to play, however, the puzzle section for unlocking the red key has no rhyme or reason, and I ended up just using noclip. Apart from that, it's a fun and challenging wad.

Share this review


Link to review
Guest

Unknown date

  
I haven't played it, but I found it necessary to point this out... it's "United Aerospace Corporation", not "United Allied Cooperative".

Share this review


Link to review
Guest

Unknown date

  
nice concept for 94' but at first play it is hard to navigate and even hard to survive ***

Share this review


Link to review
Guest

Unknown date

  
pobierz

Share this review


Link to review
Guest

Unknown date

  
"A" for effort but seriously, way too many enemies too close together and not enough items to keep going. I give only one star out of the good level design.

Share this review


Link to review
Guest

Unknown date

  
Enemies need to be more spread out -Townsta

Share this review


Link to review
Guest

Unknown date

  
Level progression is unclear, texture misalignments, poor texture choices, tutti-frutti error, dull architecture, mostly 90-degree angle walls, dark teleporter maze, limited weapon selection. Enough structure to qualify as a level, and a few decent traps, but pretty horrible. 1/5 -VV

Share this review


Link to review
Guest

Unknown date

  
it's ok

Share this review


Link to review
Reisal

Unknown date

  
Surprising good for a 1994 map, 4/5. -Mr. Chris

Share this review


Link to review
Guest

Unknown date

  
this is a total piece of shit! l337 out motherfuckers!!

Share this review


Link to review
Guest

Unknown date

  
This is really terrible. I liked the concept of "find BFG and get out" but this plays very poorly. There are frustrating moments everywhere and you are stuck with just a pistol for most of the level. The map looks very bad as well. 1 Star. --- Starburst

Share this review


Link to review
Guest

Unknown date

  
Go left first, then get chased by the cacodemons. Once you find the red key, you get armed properly. Don't start by going forward into the depot (all this supposes you have some "common sense" not to rush in from the start) - printz. Average.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...