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Diaper2 Deathmatch

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About This File

I made this level because I love 2die, and I wanted to make something like it. If you've played 2die, you'll notice the many similarities. It's harder to get a cheap frag by blasting someone as they come off a lift. Please don't play this in a difficulty level lower than Hurt Me Plenty, because you'll get way too much ammo. There is only one secret in this level, and (I think) it's pretty clearly marked. For those who haven't played 2die, this level has a main room with a raised arcade around it, and two powerups on platforms in the middle of the room which can only be gotten by jumping from the arcade. Off the main room is a small hall leading to two small inter-connected rooms with a launcher and ammo in them. Two more rooms come off the hall. One contains a stairway leading to a supershotgun. There is a berserk pack and a box of shells in the water. Down the stairs is the room containing the BFG, the chainsaw, and another launcher. There is also another supershotgun in here. This room has a lift up to the arcade. I spent alot more time than I usually do on the texture/lighting effect, and I hope you like it. Also, I replaced the nasty plasma sound with something alot better. There's a new pistol and oof sound too. The music is "Smells Like Teen Spirit," and for those lameasses who don't know, it's Nirvana. There are a few changes from Diaper to Diaper2. The hallway is wider; there is no longer a door in front of the BFG; and the lower rocket room has an escape so you won't be trapped in there. (One more thing... I have no idea why I called this thing Diaper.. it was just the first word that popped into my head when I first saved it, and it kinda stuck.)

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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