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level 1: Depths of Hatred level 2: Blood of the Innocent level 3: City of the Demons

   (7 reviews)

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About This File

Finally, a user created hub for Hexen, that lets you play the game the way it was meant to be.

ADDENDUM: I spent over 100 hrs. on this project editing and testing on my P-100, only to find that the third level does not run worth a fuck on my friends' 486DX2-66, but it does play very well on mine and other's Pentiums'. So I'm releasing the first and only Pentium specific wad! Before you flame me though, I am working on a 486 version right now. I just couldn't bear to let all this work go to waste!!!!

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Walter confetti

  

A old and fun hub mapset made of 3 maps, sets in this fortress \ citadel structure, with quite some good special effects and interesting puzzle parts. It's a ok map, fun too.

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whirledtsar

  

It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development?

Anyways, this is worth your time if you want an hour or two of simple Hexen fun.

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Guest

Unknown date

  
Meh

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Guest

Unknown date

  
You get wings of wrath quite early, so it means you're a superman for most of the hub. In addition, there are _several_ wings of wrath. The author didn't know how the wings of wrath work in Hexen. Later on, you're faced with a puzzle which if done wrong, teleports you to fall into a death pit. Do the math. Eternal flight. You're punished to _fall_. And you can't escape from that pit even if you have the wings, because it's isolated from the rest of the map. 3/5 for the ambition.

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Unknown date

  
Some parts show promise and good intent, but noobish flaws like ugly texture combination/alignmen t, fullbright lighting on most rooms, boring corridors, shoddily-done windows and wall-hump secret quests drag it down. There's also a passage that's permanently blocked (barring cheats) because a stalker is stuck in it and refuses to attack (so you can't kill him), but I think it might not be necessary for completion to go there. 2.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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