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CHEMLAB.WAD

   (5 reviews)

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I designed this level for single play. For the most part there is good texture alignment and everything else that has anything to do with looks. This level is not very big, so you spend most of your time retracing your steps.

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Guest

Unknown date

  
It doesn't look like much - the opening shot is very poor - but the gameplay is solid, and it entertained me. Too many inescapable death pits (two), and there's a bit of switchunting, but not much. There's a lot of action and a few good traps. A couple of times I was expecting a big battle, but nothing happened, and the end is a bit limp, but overall I was pleasantly surprised. It's like a good-quality 1994/95 map from 1996.

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Memfis

Unknown date

  
It is very simple looking and parts of it are just flat rooms/mazes, but there is also some large areas with height variation that are actually kinda cool. Fun to play too, just watch out for nukage/blood pits.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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