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The real sounds collection

   (12 reviews)

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About This File

The real sounds collection for DOOM.

This is not just another crappy DOOM sound WAD with silly Beavis & Butthead yells, irritating movie-quotes which repeats over and over again until you're going crazy or bad-timed low-quality weapon sounds... This is the REAL sound WAD!

My goal with this collection: Only to include sounds which are either
1. Better and cooler than DOOM's own - to make the game even more fun, OR
2. Just as good as DOOM's own - I was extremely tired of them anyway.

Quite pretentious goals, yes, but I think I succeded. Just remember that not everyone has the same taste (fortunately).

I would guess about 80% of the original sounds are replaced.

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Guest

Unknown date

  
This sucks. The enemies laugh at you in silly ass voices.

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Guest

Unknown date

  
FUCKING LAME

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Guest

Unknown date

  
One of the best!

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Guest

Unknown date

  
crap incredibly

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Guest

Unknown date

  
The readme was the funniest part of all, and the author must have known jack about configuring PCs back then. Just take a look at the SMARTDRV statement..."SMARTD RV 3500" nonetheless. Doom internal caching, anyone? Meh 2/5 -Maes.

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Guest

Unknown date

  
Not all that spectacular, but okay.

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Unknown date

  
Good, what i like.

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Guest

Unknown date

  
an alright sound collection, typical for the era.

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Guest

Unknown date

  
Aims higher than most other sound replacements, and subsequently fails harder. And the author comes across as an arrogant twerp in the readme file. This breaks most of the author's own rules; the sounds are too long and too irritating to work in the game. He doesn't even bother to replace the chainsaw, presumably because it would be too hard. Dock a million points for using the Aliens "door closing" sound as well.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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