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Infected Area

   (9 reviews)

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7 single player levels for DOOM ][

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I Drink Lava

· Edited by I Drink Lava

  

An obscure episode from 1996 reminiscent of Tim Willits' and Chris Klie's Master Level contributions, with an emphasis on switch hunts over large combat encounters. Chuck Grant's eye for detail is not as good, but the level progression is much better-paced. The highlight is a Pain Elemental mirror maze in MAP03 that displays an incredible amount of ingenuity for the time. Unfortunately, the WAD also suffers from the worst problems of the era like inescapable slime pits and unmarked doors.

 

Infected Area is a must-play for die-hard classic Doom fans, but people with modern tastes should look elsewhere. Make sure you pistol start each map like the author suggests, too.

 

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Argenteo

  

Awesome lame plotline, 7 medium-size maps, simple colours, fun use of vertical space, tough and challenging gameplay (balanced for pistol-start). Solid episode. 

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Guest

Unknown date

  
Seven solid, consistent levels from January 1996. They're very much of a piece - mostly dungeon-slime-techba se - and they're good fun and have had some thought put into them. There are a few problems typical of the period, with some featureless mazes, and the detailing is very simple. The levels tend to be a bit long-winded as well, but overall I enjoyed them. Appears to be the author's only set of Doom levels.

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Guest

Unknown date

  
i thank alot of doomers will like this wad however i fucking hatid it!

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Guest

Unknown date

  
It's very good. Thanks once more to the guy who hates everything for drawing attention to an excellent wad. :p

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Guest

Unknown date

  
Good and challenging maps.

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lupinx-Kassman

Unknown date

  
One of many personal favorites. Clever puzzley maps. The best storyline too.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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