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STEVE JOBS

   (7 reviews)

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About This File

Insanely Great? My first .WAD - a standard level replacement, with a few surprises, and my own little signature teleporter. Check your map occasionally to see what I was going for. It's short and sweet - basically, you're fighting a virus.

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Al-Faris M

  

“Creativity is just connecting things.” ― Steve Jobs


A rather bland techbase map, but really creative for using automap art in 1996: You're inside a Macintosh and you need to get to its keyboard, mouse, cables and screen in order to exit.

You can do an Arch-Vile jump in UV at the start of the map if you want to be a speedrunning king.

I liked most of the map except for the keyboard fight, I don't like the moving up-and-down crates gimmick.

The use of the Apple logo is the cherry on the cake :D

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Guest

  
It'll do.

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Memfis

  
The idea is that the automap looks like a bunch of Apple products. As usual with such levels, it resulted in a weird but kind of cool layout. The rooms are very basic and flat but the gameplay shows some teeth. Has a hard-to-survive arch-vile jump speedrun route. btw I have an iPod since 2007 and in 2015 it still works fine, I love it.

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Unknown date

  
A standard '96 level. All the same styles of it, but a creative use of the apple logo, complete with colours. (Keep in mind this is the apple logo from the 90's, and not the minimalistic black/white one they have currently.) It's not a great level, but it's a good once blow through. Not enough health or ammo.

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Unknown date

  
rip...

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Guest

Unknown date

  
I love the part where you've put the Apple icon in one of the rooms.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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