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Frag Soup

   (1 review)

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About This File

This PWAD replaces level one of DOOM II. It was designed to be a DeathMatch Level. There are no monsters, and there is an exit. All weapons are available on this level. This is a small playing area, so if you're looking for a high frag deathmatch level, then this is it. The level is centered around a building. This building is surrounded by a courtyard, which has a high ledge surrounding it. The only way to get onto this ledge is to die. There are only two deathmatch starts on this ledge, and there are ten deathmatch starts in total. The building itself has many hallways and staircases inside it. It is very easy to sneak up on someone because there is more than one way to get to some place inside the building. It is also nice and dark inside. Both the BFG9000 and the Plasma Gun are risky to obtain.

Oh yeah! The photo that you see on one of the walls is me!

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Doomkid

Unknown date

  
Looks like a pretty good DM map.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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