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Doom 2, Darklaw!
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Title : Darklaw
Filename : DARKLAW.WAD
Author : Jonathan Wright (aka Nelno the Amoeba)
Email Address : nelno@interpath.com
Misc. Author Info : This is my second WAD. Check out my first,
D2XTREME. It's bigger than this one and is at
least as good (but a little harder).
Description : a meticulously designed level with challenging,
monster engagement. Made for those of us who don't
have anyone to deathmatch with and can't afford
long-d calls to Dwango servers. This WAD brings
some of the fun back to single-player WADs.
A lot of time was spent making sure textures match
up, and that rooms looked genuine. I think you'll
agree that this is not your run-of-the-mill WAD,
where somebody placed 250 monsters in a big square
room. IMHO, this is a visual experience.
Additional Credits to : id Software
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* Play Information *
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Map Number : MAP01
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Sure, but I won't claim that it's easy on any level.
New Sounds : Yes - Door Open\Close, Blazing Door Open\Close and
Platform Start\Stop. These fit better with the
low-tech look of the wad.
New Graphics : No
New Music : Yes.
Demos Replaced : DEMO1. This demo completes the level and shows two
of the secrets (one secret is necessary to retrieve
a key).
* Construction *
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Base : New level from scratch
Editor(s) used : DoomEd 4.2 - argh! The reason this level is not
bigger than it is is because both DoomEd 4.2 and
WindDeu32 v5.42 were incapable of adding more
vertexes without introducing _serious_ flaws into
the WAD, if not screwing it up totally. I'm not
sure if I've just got too many vertices or it's
just an unfortunate quirk with my WAD design.
Known Bugs : Three small ones, all of which I couldn't fix
because DoomEd kept reproducing them no matter
what I did and WinDeu trashes a few vertices every
time I load the WAD.
-Some rogue lines in one sector. Undetectable
except in an editor.
-An HOM on one doortrak of a secret door. There
is apparently a double line here, but DoomEd kept
making things worse when I fixed it. It's not
too noticable, so I went with the lesser of two
imperfections.
-The eastern wall of the circular yellow key room
will allow the player to pass through when it's
supposed to be solid. Avoid it or hide there in
deathmatch.
* Copyright / Permissions *
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Authors MAY use this level as a base to build additional
levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
The included music, _Darklaw_, is an original composition copyright (c) 1995
by Jonathan E. Wright and may not be used for any purpose other than its
original inclusion in DARKLAW.WAD without express written permission from
the composer, Jonathan E. Wright.
* Where to get this WAD *
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FTP sites:
ftp.cdrom.com
BBS numbers (people still call these?):
Other:
Who cares, if you've got the readme, you've got the WAD, right?