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Memento Mori 2 Deathmatch Teaser

   (3 reviews)

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Sneak Preview of Memento Mori 2's Deathmatch opportunities!

Triage offers three very distinct Deathmatch experiences:

THE DUEL Skill Setting: 1 and 2 (use 1 -- double ammo) Recommended No. of Players: 2 Suggested Style: both Altdeath and Original Deathmatch are appropriate. The DUEL offers tactical deathmatch in either style -- normal shotguns and chainguns are the order of the day. There is some additional ammo, a little extra health, and a couple of chainsaws. A Berserk Pack is also available.

THE FRENZY Skill Setting: 3 Recommended No. of Players: 4 (3 MINIMUM) Suggested Style: only suitable for Altdeath The FRENZY is just that -- rockets only and plenty of them. Chaos with 4, fast with 3, this is NOT suitable for 2 player (just not a FRENZY with only two). A tiny amount of health and armour is around. There's also a Soul Sphere -- but you'll need to be brave to get it!

THE DEATHMATCH Skill Setting: 4 and 5 (use 5 -- double ammo) Recommended No. of Players: any Suggested Style: Original Deathmatch, but if you're an Altdeath diehard, that'll work fine, too. The DEATHMATCH is just that -- straight up DM, the way we're all familiar with. No health, no armour and no mercy. All weapons except the Plasma Rifle are there for you to use, but the BFG is a challenge to snare, particularly with 3 or 4 players.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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