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Density.wad

   (6 reviews)

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About This File

This is my first and only doom level. It has taken over 4 months to realize, so you can expect it to be worth trying out! Being an art student, aethetics and attention to detail were important. (yes you too can produce refreshingly different levels, with the original DOOM 2 textures!)

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Guest

Unknown date

  
Absolute rubbish. If the author really was an art student, I hope he majored in abstract art, because this looks like shit... and it plays even worse, complete with a retarded progression (with among other things non-sensical one-way doors and lots of small areas that lead to nowhere). Interesting note: there is one room here that features one of the wierdest bugs I've ever seen... A spectre is stuck in the ceiling! You can see its feet sticking down in mid-air. --1/5

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Dynamo

Unknown date

  
It's not that bad. Confusing but I've seen far worse, it even looks somewhat acceptable. Where is said spectre located, though?

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dg93

Unknown date

  
Eh, poorly designed with horrible flow.

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Guest

Unknown date

  
Technically not good, poor layout, poor ambiance, poor gameplay. At the end I asked myself why I spent that much time trying it, and not stopped earlier. Overall: 1/5. @ Dynamo: please explain why you rated this as pretty darn good, because it is far from that.

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mallo

Unknown date

  
Now, at the beggining it was really crappy because of stuff like keys hidden in secrets, but later on it got much better.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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