Text File
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Title : Megadoom.wad (for Doom 2)
Author : Chris Wright
Email Address : cswright@sfu.ca
Description : This multi-purpose WAD is simply several large
sections linked together with a secret
underground passageway and a large maze. It
promises to be an enjoyable Deathmatch level,
with an abundance of weapons and power-ups.
Anyway, there's no main theme to this WAD,
so just go ahead and play it!
Additional Credits to : Matthew Ayres, creator of WADED, and the fine
programmers at ID for producing DOOM ][.
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* Play Information *
Map # : Map 1
Single Player : Yes, but somewhat difficult
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : YES
Difficulty Settings : All
New Sounds : No
New Wall Textures : No
New Sprites : No
New Animated Graphics : No
New Music : No
Demos Replaced : Includes a demo -- Megadoom.lmp
* Construction *
Base : New level from scratch.
Build Time : 25 hours
Editor(s) used : Waded V1.83
Other Apps : None
Known Bugs : None known
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
Disclaimers:
This add-on for Doom2 is not supported in any way by ID Software!
I disclaim all warranties as to this software, whether express or implied,
including without limitation any implied warranties of merchantability,
fitness for a particular purpose, functionality, data integrity or protection.
* Where to get this WAD *
Wherever you got this text file!
* Other Information *
The exit to this level is not easily found, so I'll tell you
where it is hidden:
1) Go to the room where there is a four-square teleporter.
2) Open the door.
3) Search along the right-hand wall (looking out towards the
open area), until you find a walk-through wall.
4) Look around the room, until you find a skull-switch. Be careful
not to step on the teleporter.
5) Flip the switch to exit the level.
The reason for hiding the switch in such an obscure spot is so
no one will hastily press it in a Deathmatch game. I know, it's not
very orthodox for a 1-player game, but it wasn't really meant for
that game mode.
PLEASE distribute this WAD on the Internet if you have access. Although
I have an account, I'm unable to upload it myself. I wish this WAD to
become widespread, and I would be very grateful to anyone who does so.