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cnfusion.WAD

   (3 reviews)

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About This File

I made this wad file right after I discovered DEU, the almighty doom level editor. This is an experi- mental level for me. I made it as I was learning DEU and its how to. This is why there is no general theme to this wad ( Hence the name confusion). I will make my future pwad files with a general theme in mind. I would hope that you enjoy this level. I would also greatly appreciative if you could drop me a line and let me know what you thought of this wad (Good or Bad). If there were any concept, rooms and or ideas you liked or disliked.

This level contains a few wall which you can walk through as well as hidden doors. There is plenty of ammo, but you should use it wisely!

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This is dated July 1994. It's the author's first and last level, and by God it's bloody horrible. I gave up after five minutes. It's one of those typical 1994 levels where each room is an irregular polygon, mono-textured, and there's no structure or flow or anything of the sort. "I made this wad file right after I discovered DEU" just about sums it up. Know your limitations.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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