Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Doom Carnage

   (5 reviews)

Guest

About This File

This level is a bunch of square rooms with every type of guy and weapon--make for a great deathmatch level, too.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Arrowhead

· Edited by Arrowhead

  

This is basically 1squares.wad for Doom1. If you're not familiar w/ 1squares, it is arguably one of the earliest true slaughtermaps ever released. The map consists of a very large middle area, which is surrounded by a ring of nearly identical square rooms.

 

There are 500+ monsters in this map, w/ almost all of them taking residence in the external squares 'ring' surrounding the large open area in the middle. There are many spidermasterminds in the middle area that torment you from long range, so I recommend taking them out w/ the plaz at the first given chance.

 

There's an abundance of ammo and power-ups in this map, w/ no real attempt at ammo-balancing. This makes this map a bit of a power-fantasy. It took me about 20 minutes to UVMAX, and was not exceptionally difficult - likely due to the lack of Doom2 monsters...

 

The final showdown pits you against 10 very angry cybies. Thankfully, the author was kind enough to provide a multitude of invulns, and there is more than enough cells in this map to wipe the floor w/ them.

 

Overall 3/5

 

The only gripe I have w/ this map is that the texture work and geometry is so basic. I would have liked to see some more variance in design. Once you've looked at the first room, you've basically seen the whole map...

 

The gameplay was actually quite fun, though - so maybe give this one a try? :)

         

Share this review


Link to review
Guest

Unknown date

  
Meh. Yeah, 1squares (which already wasn't great) was better.

Share this review


Link to review
Guest

Unknown date

  
An Ultimate Doom version of the (in)famous 1squares.wad. A true slaughter map, with hall after hall containing vast amounts of monsters and enough ammo and powerups to last a lifetime. Very fun, but it doesn't feel as polished as its Doom 2 counterpart. Not nearly as hard, either, in spite of a finale where you're pitted against 10(!) Cybderdemons all at once. And even though the layout is almost identical, the texture schemes were better in 1squares. Plays on E2M2. --3/5

Share this review


Link to review
Guest

Unknown date

  
This is dated January 1996. As the reviews point out, it's based on Costa Lappas' id=12327, which came out in March 1995. As with that masterpiece a review is almost superfluous - it's a square grid of square rooms, most of which are filled with monsters and ammo. It suffers from the obvious problem of only having Doom 1 monsters and weapons, which makes it easier (espec. once you get the BFG). If you're in the mood for a training version of 1Squares it's not bad.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...