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THE TROOPERS' PLAYGROUND

   (29 reviews)

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New Episode for DooM II, featuring 9 Levels, a new enemy, new flats & textures

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Gottfried

  

Although Trooper's Playground in my opinion does not particularly excel in any area, it still makes pretty compact WAD worth playing out. it got decent difficulty and really old-school action happening in mostly narrow indoor spaces; you will probably utilize shoot and hide quite often.

Fun fact - I did not find BFG in whole game, probably could be rotting in one of the secrets that I missed. Not that you would really need it - biggest challenge in TP comes from the omnipresent machinegunners and one particular room where two archvilles teleports behind your back. 

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everennui

  

Pretty bad, to be honest. The first two maps make you think it's going to be a DM set, but then there's monsters from 3-9. Strange.

This is the guy who designed the levels for Dead Space?

It's impressive to see the Dehacked files and all that stuff, but they don't really matter much. The levels are really lack luster.

I realize this is from 96, but I've played much better, older maps than this. I'll give a star for the novelty of having a "famous" level designer's early mapping, but it's just another 1996 map. Fun for history, but you aren't going to find any really compelling game play. It's more challenging than average, but there isn't anything interesting happening.

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Guest

  
Nostalgia, I remember this one from two decades ago. Map06 was my favourite level, nice playing it again :-). At that times I considered UV as tough (@ 486-DX25, 320x200 and kbd only), but nowadays its quite easy. Rated as 1996 mapset: not very special, definitely not legendary, but it offered some nice adventures with varying and tough gameplay, so playing it gave a lot of fun. Therefore it earns a solid 4*.

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Guest

  
Good wad

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Guest

Unknown date

  
Fuck the reviewer above me. This is fucking awesome! I hope Mathias comes back to doom editing, I really love his editing style. He's mapped for both Unreal and Quake and his maps for those games are damn fine as well.

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Unknown date

  
It's OK, but the themes are even worse than Sandy Petersen's. He uses boss brains for a lot of walls and there's Wolf SSs here and there. And the tech/hell style he uses in some spots is terrible. It's really good in some spots and really bad in others. *** -sargebaldy

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Unknown date

  
A good episode. I didn't know this guy works in the gaming industry but I do know he also released some good maps for Quake. I read not long ago he's back but haven't seen any signs that's really true - maybe just a rumor?

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Unknown date

  
I really like Matthias's maps - too bad though I can't get it to work with ANY port.

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Unknown date

  
Excellent oldschool wad, funny and not too bare looking. BTW, Matthias now works on the game industry (I think in worked on some Unreal's and other stuff) 4.5/5 - PerOxyd

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Unknown date

  
i gaev it five b/c sargebaldy is teh sux i killed him in the doomworldforums series

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Unknown date

  
Sargebaldy's a fucking idiot this is great. 5/5

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Unknown date

  
Pretty cool stuff. ~vf

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Unknown date

  
Uhm no, there's no boss brains and Wolf SS here and there. You just failed to install the Dehacked patch correctly or are using a new Doom version that doesn't support it correctly. When done right, those Wolf guys become a new enemy.

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Unknown date

  
Refer to vdgg's Map07 demo and after completing those instructions, it seem to function correctly in Chocolate Doom (1.7) at least. Better than having to play it in vanilla. And it's pretty good maps as well, though don't miss his MM2 and Requiem outputs.

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Unknown date

  
I cant get enough of this wad!!!!!!!!!!!!

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Unknown date

  
A decent wad, but it's not "Top 100" material. The early levels are dull, square, and full of "lol ur ded" moments, but the latter half is very good. It's a very fun, casual episode. 3.5/5 *NOTE: you will have to manually fix the broken marker lumps within the pwad and update the dehacked patch in order to play it.*

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
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    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
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    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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