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The PWAD Reviews

   (5 reviews)

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An ongoing effort to review EVERY PWAD OUT THERE! This file contains about 70 in-depth reviews and 20 short reviews, with a quick reference and overall scores at the front for comparison! This document is still in the making, and new reviewers are welcome! Now 92 Pages!

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For those of you that want to read this 101-page document: don't. Pretty much every shitty '94 map was good in these guys' minds. If wow.wad existed back then, you can be sure that these reviews would mention the "great art" and "challenging progression" in it. 3/5 (o wait im reviewing reviews lol)

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This is dated July 1994, from a time when people were still excited enough about Doom to write level reviews. Imagine! It's interesting to compare the reviews with my own experiences, e.g. they also liked the opening room from id=152, and they also had trouble finding the red key in id=23, so in general reading these reviews made me feel as if I was reaching out to a bygone generation of long-dead brothers. Fair brought a tear to my eye.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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