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Title : Escape From Damnation I: The Prison
Filename : ESCAPED1.WAD
Author : Brian English (aka "Captain Camshaft")
Email Address : bx928@freenet.buffalo.edu
Misc. Author Info : Some call me a soldier of fortune...
(Always huntin' money!)
Description : First in the Escape From Damnation series
(see below)
Additional Credits to : The crew at id? Most certainly!
Anthony Burden for DETH, and for putting up
with all my bug reports...
Dr. Sleep for a fine Apothecary
Marc Rousseau for his help with ZenNode
Jeff "Perceptor" Naab for making sure my
rockets don't hit walls during playtest... :)
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* Play Information *
Game : DOOM II
Episode and Level # : MAP01
Single Player : Yes
Cooperative 2-4 Player : Yes (Not recommended-see below)
Deathmatch 2-4 Player : Most certainly (All weapons!)
Difficulty Settings : Yes
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Editor(s) used : DETH v3.83-v3.89 (!), ZenNode v0.98b
Known Bugs : That darn window in the "monster-maker" room-
the MIDSPACE looks like it's going through
the ceiling...
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels.
(One of the following)
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this WAD *
FTP sites:
ftp.cdrom.com
BBS numbers:
Other:
E-mail me, and I'll send it to ya!
Background Story:
It's now or never...
Six months ago, you'd thought you'd won. You'd killed the Icon Of
Sin, and were just starting to help rebuild this benighted planet Earth. It
was slow going, but you and the few survivors you'd met up with felt you had
all the time in the universe.
Not quite. Turns out you only had three days.
The demons received reinforcements. As you and your comrades were
captured, you realized how foolish you were to think all your previous
battles had gone unnoticed. The Earth was quickly reoccupied, and you were
transported... here. All you know about this prison you found yourself in
is the look of the inside of your cell, and the sounds of pain and torment
that constantly fill your ears. Just outside your cell, you can see a grim
reminder of the demons' victory; the impaled body of a man who tried to
escape some time before, bathed in hellish illumination like it was a
sculpture in a fine museum.
Two things are in your favor; you're a Marine, and you won't go
quietly. But there are also factors that are not in your favor, namely the
fact that the aliens have learned what's likely to happen if a human,
paritcularly a tough, smart Marine like yourself, gets his hand on a rocket
launcher or a plasma rifle, so you can expect to find none. Once, a
prisoner had managed to wrest a double-barreled shotgun from one of the
guards and make a break for it, but the fact that you're still here
indicates he didn't make it out alive. As you lie on your hard stone slab
the demons call a bed, considering your lack of options, the door to your
cell slides open, and you look up to see a reanimated corpse staring into
your cell. Your heart immediately begins pounding, for the only time a cell
door ever opens in this hell, the prisoner never returns. Quite often,
prisoners have been dragged from their cells, screaming, and then their
screams fade away, like they'd fallen off a cliff.
"Timmmme..... to..... go....," the zombified S.O.B. had slurred at
you, his dry eyes never really taking note of you. That's good; or he
might have seen the large rock, pried from the cold green stone floor, you
held in your hand. Even as tough as these zombies are, any of them would
have had their skull crushed as easily as this one, with the force you put
behind the swift blow. You waste no time grabbing the zombie's weapon; a
puny, 9-mm pistol. At least it has fifty bullets in it. As you pause to
consider your next move, the universe throws you a curve.
You hear the elevator descending; the same elevator they used when
they brought you here, tied and bound. Pistol drawn and ready, you leap
out of your cell, to be greeted with the unwelcome sight of three zombies
with shotguns! Roaring in anger, they open fire! Reflexes kicking in
automatically, you let your pistol do your talking, and drop the three of
them with nine bullets. Hearing the angry hiss of imp breath, you bolt for
the lift, pausing briefly only to pick up a dropped shotgun. Dashing
inside, you throw the lever into the UP position, expecting the elevator to
rise.
Nothing happens. As you stare shocked at the panel, the sound of a
fireball behind you brings you to your senses...
Author's comments, spoiler-free:
--------------------------------
1. In single-player mode, don't even bother looking for a rocket launcher,
plasma rifle, or BFG 9000. These demons have learned not to leave
things like that lying around where escaping prisoners can get them. :)
2. The super shotgun wil only be found by the most observant DOOMer. Yes,
cheaters will find it easily, but none of us are cheaters, are we?
I didn't think so.
3. Don't worry; in DeathMatch mode (2.0), all the weapons are included.
However, I feel that this makes Cooperative mode much too easy.
Single player mode was designed around the assumption that the player
would have no weapon larger than a super shotgun or chaingun.
C.C: 3/26/96 2:23 pm