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EGYPTIAN DOOM for DOOM II v1.0

   (12 reviews)

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A total conversion for doom 2, with 6 new levels, lots of new graphics, modified monsters/monster-behaviour, modified weapons, homing mines (!), new story (?) and some new sounds.

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Argenteo

  

Funny mini-episode, lots of dehacked modification to the monsters, some custom textures and infighting for all.
Metallica midis and nasty stuff inside a pyramid. Good combat. Entering the tomb requires you to solve a tricky combination.

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Guest

Unknown date

  
Loving everything about egyptian theme. I am a girl playing Doom since 96. I find this map pack very interesting, not too difficult.

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Guest

Unknown date

  
The more you get into these level, the more you realise how detailed they are. I liked the gameplay too. Worth it, don't rely on the apparence of the outlands of the first level.

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Guest

Unknown date

  
This wad is boring. Just play Osiris TC instead. 1/5

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mrthejoshmon

Unknown date

  
Very glad I stumbled upon this wad, it's a great 90's wad without a doubt! There may be 1 or 2 HOMs but overall this is a great download.

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Guest

Unknown date

  
Not my style of map or gameplay.

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Guest

Unknown date

  
This blows, it starts out right away with some switch->run->switch->run bullshit. I hate when they do that shit.

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Guest

Unknown date

  
^ ^^ and ^^^ all bringing up attention to a great forgotten wad. 5/5

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Doomkid

Unknown date

  
Maps are awesome for their age, nice use of Dehacked + sprite work too. I really enjoy switchhunting and this combines that with a nice flow of monsters. The MIDIs are 100% metallica, complete with inappropriately used steel string guitar rather than overdrive guitar.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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