Text File
IDITAROD.WAD
10 LEVELS
For DOOM II
***********************NOT A DEATHMATCH WAD************************
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SINGLE PLAYER DOOM2 (Version 1.9) 10 LEVELS
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Created by: MYSCHA (THE SLED DOG)
T.ELLIOT CANNON Tallahassee,Florida
Age 30 ARCHITECT
(904) 671-7862 Voice mail
Email: ecannon@freenet.fsu.edu
Special Thanks to: Only 3 people probably know I have
been working on this 10 level wad. But, as
always I am grateful to MYSCHA AND SIENNA
my 2 Siberian huskies. These two are my best
friends and they helped "daddy" by making sure I
had plenty of cigarettes, junk food, and time to
go mushing each night after working on the
individual levels.
Additional credits to: DRSLEEP for guidance...and coolness
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MYSCHA The Sled Dog (that's me in the DOOM 2 Universe) has always been
associated with DEATHMATCH and deathmatch wad level design. For example
SLEDDOG.WAD is 9 level deathmatch only wad I made. It's available in
COMPUSERVE MODEM TO MODEM GAMES FORUM DOOM2 AREA. LIBRARY
IDITAROD.WAD is 10 complete well designed levels for single player play.
This wad is a reflection of a lot of hard work and dedication. This copy is
an exclusive release. When QUAKE comes out, many DOOM 2 players will spend
the next 12 months figuring out deathmatch strategies on it so this is my
TRIBUTE to the beauty, wonder, fear, challenge, and just plain fun game
of DOOM 2. That is unless ID makes an editor for the QUAKE engine, then I
will probably design enormously incredibly levels/pwads for it too.
I hope those guys sell one directly from ID this time.
WHY? why did I make this labor/fun-filled wad? I wanted to design a 10
level wad that true DIE-HARD DOOM2 Players would fall in love with. The
thing that makes regular DOOM2 levels so amazing is that the further you
get the harder it gets. These levels follow this basic pattern, they start
small and relatively compact, then become increasingly more difficult as
you progress. The difficulty could be compared to playing regular Doom 2
levels 1-29 straight thru, but accelerated here into just 10 levels.
I wanted the levels to really challenge the player's ability to dodge/fight/
jump/think/and to have a sense of fear along the way. This doesn't mean that
I have put ridiculous quantities of monsters in sectors!
This means the monsters are designed to fight within the terrain of each map
in the wad to their advantage.
The true DOOMER will love it, because he is not afraid of a challenge.
I wanted IDITAROD.WAD to be a 10 level wad you could come back
to over and over again. Tackling each level with a pistol to start, or
playing them in consecutive order, always trying to perfect your strategy
or approach.
So if you don't hold a DOOM2 grandmaster title it may be tuff for ya. But
Play it and you will conquor it with time just like you conquored the DOOM 2
levels. (didn't happen in a week did it? heheheh)
MOVEMENT: My philosophy of excellence in DOOM 2 deathmatch play and single
player play is movement. I am a firm believer in the customized mouse and
keyboard CFG I utilize. Email me if ya want it.
A player who thinks about 10 enemies at once and keeps track of
where they are in his mind for those .25 second killing sprees will excel.
If you watch the LMP(s) you will see some situations where I have to really
move and push my dodge and maim ability to the max. That's what I love so
much about DOOM 2. It's the only game whose interface feels so real you can
actually react in the game as fast as you do in real life.
IDITAROD.WAD is of course no cake walk.
Don't be frustrated if you seem to keep triggering
traps at the wrong time when you have the wrong gun in your hand. You must
become a hunter and learn to use the advantages YOU have to defeat the
monsters. The monsters in this wad are not hard monsters, BUT their
placement in the level maximizes their attack strengths to their fullest.
So in essence it's hard as hell.
I will say this, during the construction of these levels I think I was on a
timing spree, for after playtesting one of the playtesters said he just
really struggled. I asked him when did he struggle ? The very first attempt,
or on his 4th or 5th. He said on his first. I argue that "Good" I didn't
want this wad to be a first shot I whacked everything easy cake munch. But I
don't think I have made it so hard that you will get pissed. Many of the
situations you will confront will be a combination of pure fear and pure
confusement. However, I always make sure that if there are any switch
hitting situations that are tricky, that you are in no threat of being
killed. Enough already! PLAY!
Learn the levels without CHEATING and you will challenge yourself to your
fullest!!!If you type iddqd you're a dork.
The Sled Dog MYSCHA, is the sole author and designer of IDITAROD.WAD
As an Architect, I am always extremely interested in 3 dimensional form.
I wanted the player inside to say "Wow, this is cool!! This wad kicks!"
After all, DOOM 2 is our playground and quite frankly I can't stand the
way some wad designers just don't pay attention to detail..
I tried to use my creativity here on IDITAROD.WAD to create spaces that
are playable and challenging but of many different and distinct types.
For example some areas of a level may be tight and require a lot of
fast reaction time to conquor enemies in your face. Other situations
will push your outdoor dancing strafes to their fullest. If you are a
mover you will enjoy this wad.
I also wanted to pay tribute to some of the DOOM 2 levels from the
commercial version. Some of the Regular DOOM 2 levels will live forever.
This wad was designed to play with GAMMA CORRECTION OFF. Don't ruin the
experience by playing this like a deathmatch and hitting F11 3 times so
you can see. Use your senses other than your eyes to identify your
opponents. Remember, the way DOOM 2 is designed is for each and every
monsters to make some kind of .5 second WAV sound when they see you
initially before they attack. Use that window to gain the advantage!
STUFF...
For: DOOM 2
Mapage: 1 through 10
Single player: IDITAROD.WAD
Cooperative: the starts are there....
Deathmatch: No!! NO deathmatch starts.I've already made too many
deathmatch levels as it is now this one is NOT for
deathmatch. If you want to see a cool deathmatch wad go get
SLEDDOG.ZIP at Compuserve like I mentioned before.
Difficulty : Not necessary just load the wad and play it, I suggest
Levels leaving any -skill command line parameters out.
I designed this wad to play as ULTRA-VIOLENCE difficulty
w/o having to specify a -skill argument.
New sounds: Ya damn right. The weapons SFX/WAVs are created from
scratch by me and I think they kick butt. Let me know
what you think about them.
New musics: No unfortunately I have too many friends on Compuserve
and you can't do anything that may somehow be copyrighted
there.
New Graphics: Stars
New sprites: no
BUGS? I tested the devil out of this wad and it should have no-bugs
whatsoever. However on map 5 you could possibly hit the wrong switch
first in the small silver pit. Trial and error will help you on that one.
Of course if you are an experienced deathmatch Player you know you can
pop a switch that has lowered into the floor below you by clicking on
the LINE DEF. So you won't ever get stuck. Feel free to use trial and error
to discover ideal timing for hitting switches. It won't hurt you and
I usually make sure you have a safe area to work in after whacking the
monkeys.
Oh yea I almost forgot, there are no areas ever, and I mean NONE, where a
player could fall into some lava or nukage and not escape. I cannot stand
that, how cheap.
WHAT YOU GET...
The file IDITAROD.ZIP should include:
IDITAROD.WAD = 10 new levels from scratch
IDITAROD.TXT= Yea dis be it
LMP'S ARE AVAILABLE UNDER A SEPARATE FILE NAME GET IDITLMP.ZIP
AND YOU WILL RECEIVE THE FOLLOWING LMP'S!!!!!!!!!!!!!!!!!!!!!
email me if you want them....some folks just don't want lmps eating
up their hard drive space when they download a new wad so I have not
included them.
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EACH LEVEL HAS A NAME I GAVE IT DURING THE DESIGN STAGES, WHICH WAS JUST
FOR MY PERSONAL REFERENCE.
THE INDIVIDUAL LEVELS CORRESPOND WITH THE FOLLOWING LMP NAMES;
LEVEL/NAME Comments by author
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1/LUPUS Straight forward simple small map with concrete construction
2/YUKON Underground mines adjacent to lava pit
3/MESA Street fighting in an overun small town, lots of crossfires
and and ducking for cover, small map.
4/OVERTURE A "fortgotten mines" tribute level with a few twists
5/MINES A tough small level with some deadly timing puzzles
if you are short of patience you will die. Use your ears
and eyes to detect how to get to the next area.
6/ROMA Marble temple with underground lava flow, small map lots
of killing. It'll boost you confidence.
7/SIENNA Very, very,hard map,tripwires will get you killed and timing
puzzles with switches will drive you nuts. if you survive
this then you really earned it..Will take you multiple
attempts I guarantee you.
8/CANIS 4 pathes to four distinct areas including some outdoor
dancing, leading up to Mr. Nice guy at the end.
9/TYR1 Originally a CO-OP only level with a long winding map
no cake walk, and tough switch coordination for door control
10/MALAMUTE The grand finally, Just when you think you finished there's
more. Took me 50 tries to finish it myself.
Warning; Unlike many wads by great wad designers, IDITAROD is
certainly NOT tuned for the average player. This episode
as mentioned before, was created to be the hardest you've
played and possibly the most confusing. Remeber the first
time you played map 29 and how pissed you were? Somewhere
around level 7 you will start struggling......
That's why it's a challenge...so if a hard challenge
is not what you are looking for then you won't have fun.
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CONSTRUCTION...
WADED---Map editor registered version of course.
WINTEX- merging,Music renaming, sound patch incorporation, graphics etc.
Its really easy to do coolness with Wintex EXCEPT map editting
SAMS PUBLISHING and the authors of TRICKS OF THE DOOM PROGRAMMING GURUS
This is the best $22 bucks I ever spent. The most complete insiders look
at DOOM 2 editors and wads ever assembled. Plus it comes with a CD with all
the editors in each and every tutorial. An invaluable reference for the
starting out WAD DESIGNER!
Jon W. Anderson aka DR SLEEP- I think this guy is the best wad designer
in the doom universe. I'd like get ripped with him some time and talk
doom architecture. I highly recommend picking up his INFERNO series on ID
Softwares new Master Levels CD.
LEGAL JUNK
You may NOT use this level to generate your own. But, who'd want to
anyway? But, I will say this; ID software rules. You can send this wad to
anyone ya' want as long as you send the entire file with the LMPs and TEXT
etc. It pissed me off last year when I got Dwango2 and 4 with no text files.
Always give credit to those who slave for the DOOM UNIVERSE FOR FREE!
OTHER WADS BY AUTHOR
Other files: : other single player/co-op levels by author;
IDITAROD.WAD- 10 level episode single player
5 level time travel episode ODYSSEY.WAD includes;
EGYPTIAN.WAD- Egyptian temple near Karnak
TLAOC2.WAD- Mayan sacrificial temple in Guatemala
KIEV1.WAD- Interstellar lifeform research bio-yard
RISHKA1.WAD- Nuclear submarine/Boomer sub-tent
KRESTA1.WAD- Starship S.S. Kresta orbitting Pluto
: other deathmatch levels by author
SLEDDOG.WAD-9 levels for deathmatch
GRISHA.WAD-Alert signals abound!
MASADA1.WAD-desert mountain top fortress ideal for
2-4 player deathmatch
Have a smoke on me =============*** (puff)
the sled dog
MYSCHA
WOOF