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Tantrum

   (13 reviews)

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Lots of different brick walls and corrosed metal. (Excuse my english, I think it's called corrosed, what I mean is metal with corrosion.) Dark, (not TOO dark) sunset-like feeling. Lots of brilliant light shadings. Clever setup, very good looking and fun to play. There's no story, just go out there and kick some daemon butt!

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Argenteo

  

Awesome starting room. Looks very cool and has balanced gameplay. Sun-set feeling.

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Unknown date

  
This is dated November 1995. It was remade as id=9644, a good and tough level. Taken on its own merits, "Tantrum" it is a superior 1995 map, but it feels like the PG edit of the 18-cert remake, with all the breasts and gore taken out. And the bit where Officer Murphy's hand is blown off - eww. The only significant new bit is an uninteresting dark maze / waterfall section. If you've played the second one, this is easy. A good example of how polish pays off.

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Unknown date

  
(Note that I graded this wad below what it deserves, as it gets 4 stars, and I wanted to get the score down.) Good level, although it does not equal the standard of the remake. Still, a level well worth playing, and very enjoyable.

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Unknown date

  
love this map

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Unknown date

  
4/5 The encounters feel well balanced though some of the architecture is a little bland. I found myself eagerly anticipating each firefight to see what was thrown at me next. Health and Ammo are very tight. Watch out for secrets and tread carefully. - KMX E XII

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Unknown date

  
Good design for the time and still great now. The gameplay is both challenging and engaging enough to keep you playing, and I like the claustrophobic, quick feel to it. Recommended 4/5. -TRRobin.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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