Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

99 Ways to Die

   (51 reviews)

Guest

About This File

3 level WAD set in a castle environment. Excessive attention given to the appearence of the levels (texture selection, alignment, lighting, etc...), but game play does not suffer (some great battle areas!).

I use a P90 machine, so I imagine some areas may run slowly on underpowered machines.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

roadworx

· Edited by roadworx

  

an easy but visually stunning levelset from 1996. i can't imagine how incredible this must've looked back in the day - the lighting is phenomenal for the time. the texturing is simple, but pleasing, and it pulls off the castle theme quite nicely. the only bad parts about the wad is a bug at the end of map03 which prevents anyone on uv from progressing to the exit, and the fairly simple gameplay, even for the time. it's more to show off the looks than anything, so unless you wanna see the best lighting 1996 had to offer (like i did) then it's not gonna be an entirely fulfilling eperience

Share this review


Link to review
Gottfried

  

Should be named 0 ways to die as this give 0 challenge even on UV, all levels can be completed in about 20 minutes in first run. I ran into some bug (or maybe just my stupidity overlooked sth) in the last level, where I could not activate teleporter to the last room. On the bright side, visually really pleasant wad that would make nice first three levels of some megawad.

Share this review


Link to review
therealdrgray

  

Pretty damn good for the time. The levels look kind of drab but maintain a cohesive theme. The third and final level has a couple decent final fights, but nothing to involuntarily soil your long-johns over.

Share this review


Link to review
Argenteo

  

Short 3 map mini-episode with amazing details. Castle theme rocks.

Share this review


Link to review
Catpho

  

A fine and perfectly serviceable mapset. There's solid architecture, good grasp on doom gameplay ( a bit on the easy side but plenty of cool encounters to back it up) and impressive lighting (even with today's standards!).

It's not anything groundbreaking, just small, short and fun mapset. Doom antiquarians rejoice!

Share this review


Link to review
Spectre01

  

Short and relatively nice-looking set for it's time. Plays alright, though pistol start balance does make me raise my eyebrows. More enjoyable to experience continuously. It's OK. 2/5

Share this review


Link to review
TheOligopolist

  
Pretty enjoyable. It's old, so the difficulty isn't very high but it looks quite nice, and I liked the way the levels flow. Unfortunately the teleporter destination near the end of Map 3 is disabled for UV, easily fixed with Doom Builder though. Pretty excellent compared to other stuff I've tried from the early days of Doom 2.

Share this review


Link to review
Guest

  
very simple, but fun.

Share this review


Link to review
NuMetalManiak

  
a little fun, three level set. MAP03 could have the best had it not been for the teleport bug on UV.

Share this review


Link to review
Guest

  
Dated 1996, but looks more like an experimental wad from 1994, so rated as such. Layouts are overall simple, and looks like author just tried something. Texture use is quite spare but mostly works. Decoration is overall simple but nice on some places. Gameplans simply do not work, and map03 is clearly not tested @ UV. Overall: quite amateurish, but as editors like DB2 did not yet exist in those quite slow P90 times (even the cpu of my fridge looks faster ;-)): 3/5 for the try.

Share this review


Link to review
Havoc Crow

  
A fairly nice mapset with sparse 1996 visuals, though the lighting details help in fleshing it out. I wish the author was a bit more willing to use darkness instead, because even the shadows here are pretty bright. The gameplay is a bit too easy most of the time.

Share this review


Link to review
Guest

Unknown date

  
A very good-looking pwad from 1996, though it is too short. Lighting effects like this wad's are actually pretty standard nowadays, so it might seem less impressive, but give it a shot anyways. 4/5

Share this review


Link to review
cacomonkey

Unknown date

  
Very nice wad but I'm thankful that Hackneyed told us about the teleporter bug in Map 03 since I did in fact play on UV and found I couldn't exit into the final room. So I had to play the Map over again on Medium difficulty.

Share this review


Link to review
Guest

Unknown date

  
a grate example of a 4/5 wad

Share this review


Link to review
Guest

Unknown date

  
this plays pretty good, not very detailed and the author doesnt seem to know the light levels :) Nice map 4/5 - PerOxyd

Share this review


Link to review
Guest

Unknown date

  
Short but sweet. Nice lighting. ~vf

Share this review


Link to review
Guest

Unknown date

  
This map was KNOWN for its lighting, peroxide. anyway, good map. **** ish. -Csonicgo

Share this review


Link to review
Guest

Unknown date

  
Nice detail, great gameplay, perfect wad. 5 stars -Lupinx

Share this review


Link to review
Guest

Unknown date

  
So so...

Share this review


Link to review
Guest

Unknown date

  
This wad is in my opinion epic. Not only does it have great lighting and gameplay for '96, but it is special to me as the first wad I ever downloaded and played. 5/5

Share this review


Link to review
Guest

Unknown date

  
this is like Half life 2. old, and fucking beautiful.

Share this review


Link to review
Guest

Unknown date

  
He used a P90 machine... I probably played this on a 486DX and had issues lol. Anyways... a pretty neat wad... historical if anything. Nice lighting effect for the time. Most custom wads from this time sucked. This one didn't. 4/5

Share this review


Link to review
Guest

Unknown date

  
Nice enough levels with some attention to shadows.

Share this review


Link to review
Guest

Unknown date

  
Really nice, especially considering it's from 1996 already.

Share this review


Link to review
Guest

Unknown date

  
Very nice design ideas. 4 stars because map03 is impossible on UV.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...