Credits
NewWadTool (NWT) v1.3 (for compilation)
Paint Shop Pro (PSP) v3.1 (for screens)
MIDI2MUS (for MIDI conversion)
Music Sculptor (for MIDI manipulation)
TheDraw (for ENDOOM editing)
K Forte, E Fisher, K Podszebka, J Nugnug - SFX
SANATARI.MID - MAP01 music
FRZNMOON.MID - MAP02 music
NIN_HLAH.MID - MAP03 music
FIFTHSYM.MID - Intermission music
ENTERTNR.MID - Title music (I thought the tune would be appropriate, seeing as DooM II _IS_ 'The Entertainer')
Denis Möller (for Point Blank 3)
Marin Gazzari (for 6Skuls02 MAP07)
Cole Savage (for Mancer01)
The TriO 9 playtesters - Dean Stretton, Nick Miller, Peter Venables, Edward Rushton, SolariS, Daniel Karrels, Clayton Shivers, Dirk Jan Brandt
(To become a playtester, just send e-mail to Dean Stretton - dean@pcug.org.au)
ID Software (of course)
Text File
=========================================================================
Title : ³²³ TriO 9 DeathMatch for DooM II ³²³
Filename : TRIO_9.WAD
Version : 1.0 - 17/2/96
WAD type : PWAD
Compiler : Dean Stretton
Email Address : dean@pcug.org.au
Misc. Compiler Info : Nah, forget it...
Description : TriO 9...
Bring your friends along to Camp TriO - the
ultimate DeathMatch retreat! In this scenic
alpine setting, you'll experience terror and
exhilaration previously unknown!
Features:
* Support for DM v1/2, with 2-4 players!
* 25 new SFX, including ALL weapons
* New music for ALL levels
* New graphic resources
* Three BRILLIANT levels
This is the first multi-function TriO!
With added support for DM v1.0 and multiplayer
games, TriO 9 is the most versatile TriO to date.
TriO 9 is also the most extensively playtested
instalment so far - so its appeal should stretch
far and wide...
MAP01 is Point Blank #3, by Denis M”ller. This
is a fast-paced level with a hint of strategy.
SS's will dominate, but the energy weapons can
prove a powerful addition.
MAP02 is 6Skuls02 MAP 7, by Marin Gazzari.
Sensational! The level is complex yet easy
to navigate, and allows short-term (ie split
second) strategy for those who know the level
intimately. Stylish and rewarding.
MAP03 is Mancer01, by Cole Savage. This level
has an excellent 'flow', due to virtually all
rooms having two entrances/exits. Bigger
weapons take a little more time to pick up,
but are usually worth the trouble.
Additional Credits to : NewWadTool (NWT) v1.3 (for compilation)
Paint Shop Pro (PSP) v3.1 (for screens)
MIDI2MUS (for MIDI conversion)
Music Sculptor (for MIDI manipulation)
TheDraw (for ENDOOM editing)
K Forte, E Fisher, K Podszebka, J Nugnug - SFX
SANATARI.MID - MAP01 music
FRZNMOON.MID - MAP02 music
NIN_HLAH.MID - MAP03 music
FIFTHSYM.MID - Intermission music
ENTERTNR.MID - Title music (I thought the tune
would be appropriate, seeing as
DooM II _IS_ 'The Entertainer')
Denis M”ller (for Point Blank 3)
Marin Gazzari (for 6Skuls02 MAP07)
Cole Savage (for Mancer01)
The TriO 9 playtesters -
Dean Stretton, Nick Miller, Peter Venables,
Edward Rushton, SolariS, Daniel Karrels,
Clayton Shivers, Dirk Jan Brandt
(To become a playtester, just send e-mail
to Dean Stretton - dean@pcug.org.au)
ID Software (of course)
=========================================================================
* Play Information *
Episode and Level # : MAP01, MAP02, MAP03
Single Player : Yes (but only for previewing the levels)
Cooperative 2-4 Player : Yes (but you'd be lucky to find any monsters)
Deathmatch 2-4 Player : Yes!
Difficulty Settings : Yes (see below)
New Sounds : Yes
New Graphic Resources : Yes
New Music : Yes
Demos Replaced : None
* Construction *
Base : See individual text files.
Editor(s) used : Ditto.
Known Bugs : Ditto.
* Difficulty Settings *
Difficulty settings have been implemented, to provide support for various
modes of play:
Skill 1/2 - 3/4 player DeathMatch, using original OR altdeath rules.
3 player maximum is recommended, since the levels are not
particularly large. Of course, 4 players would still be a
blast. This skill setting contains more weapons and health
than the other settings.
Skill 3 - 2 player DeathMatch, using original rules. This skill setting
contains very little (if any) health and other items.
Skill 4/5 - 2 player DeathMatch, using altdeath (new) rules. This setting
contains more items and health than skill 3.
* Revision History *
v1.0 - this first release.
* Copyright / Permissions *
You MAY distribute the original 9_TRIO.ZIP, provided that it is
unchanged in any way, and includes this text file and all other
accompanying text files, unaltered. You may NOT, under any circumstances,
use TRIO_9.WAD as a base to build additional levels, concatenations, or
otherwise. You may NOT use any resources contained within TRIO_9.WAD.
You MAY distribute the original 9_TRIO.ZIP, provided it is
unchanged in any way, in any electronic format (BBS, disk, CD, etc) as
long as you include this file, and accompanying text files, intact. No
fee may be charged for distribution of 9_TRIO.ZIP, including but not
limited to, diskette fees, copying fees and distribution fees.
* Where to get this WAD *
FTP sites: FTP.CDROM.COM
BBS numbers: The InterACTive BBS (PCUG) - +61 6 2397311
Other: The TriO Home Page - http://www.pcug.org.au/~dean
* Comments? Suggestions? *
So, what do you think? If you played TriO 9, please give me some feedback
on things like:
* How much you enjoyed playing TriO #9.
* Whether it's a success or not.
* Do you agree with my choice of levels?
* Would you like to see more combination WADs in the future?
* What WADs should I include in future?
* Was it worth the (long) time to download?
Send all love, hate and feedback e-mail to: dean@pcug.org.au
THANKS!
Dean Stretton
Compiler of the TriO series
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