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ABBEY.WAD

   (11 reviews)

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About This File

The Abbey of Desecration.

For generations the very mention of the Abbey has caused those living under its shadow to make Warding signs and gesture the speaker to silence himself. Now you, as a seasoned adventurer of many campaigns, have decided to rid the land of its foul presence in return for the ever-lasting favour of those you free.

Led by guides as far up the mountain as they dare, you are left to make the final climb on your own. Finally, you come to a tunnel which you follow through to a vast volcanic crater, now filled with a huge glacier in the centre of which, impossibly, floats the Abbey itself. But you have no time to ponder the unlikelyhood of the scene, for the denizens of this place of evil have spotted you and not very happy to see you...

(End cheesy mood setting section) This is a large Hexen level, which I have made on and off over several months (the architechtural base was started in Heretic, which I converted to Hexen when I got it). It features heaps of scripts, a few polyobs and heaps of monsters. It may slow down in places (it does on my dx4-100), too many big open areas connected together. Sorry. I promise I won't do it next time. Still, try it out, let me know what you think.

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whirledtsar

  

A walled town on an icy mountain with houses, an abbey, graveyards, and a dungeon. It all looks quite good visually, and there is a strong sense of scale and height to the buildings. The progression is good, with the player being given all 4 weapons over time. The 4th weapon comes in handy as there are over 250 monsters in the relatively small level, and a few large horde fights. The way forward isn't always intuitive, but the level isn't very big so there's not too many places to look. Overall a very cool level.

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Unknown date

  
Great, although I could never figure out how to get the castle key or the axe key.

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Unknown date

  
Wolfen: 4/5

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Unknown date

  
Meh

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Unknown date

  
Very not-bad :)

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Unknown date

  
28:04 to beat, pretty nice map, quite confusing 4/5

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Unknown date

  
Not the prettiest Hexen level, but decent to play. Requires a brain to defeat, more so than brawn in general--some areas are rather puzzley and might confuse some, but nothing a Hexen master can't handle. The biggest letdown is that the ending is very abrupt--no boss, not even a special portal, just a teleport pad and you're suddenly on Seven Portals. It just screams "to be continued" but it's just the one level.

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Unknown date

  
Not a bad map, though there are quite a lot of occasions to make monsters infight. 4/5 for most of the effort - printz

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Unknown date

  
Really Dated map detail, generic\ok abbey

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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