Credits
Thanx to the folks at SAMS publishing for making the Secrets of the DOOM Gurus book which got me into this whole mess.
More thanx to Justin Fisher for 1) creating his AliensTC.wad, which scared the wits out of me, and 2) for kindly allowing me to sample a sound from this same wad for my level (this guy should be working for id, AliensTC is an amazing wad!!!).
Also thanx to Ben Morris and Bill Neisius for creating the idiot-proof (mostly! I still managed to screw some things up) utilities I used for this level.
id doesn't need my thanks, they get enough of my money. =)
I also used a sound from the OttawaU.wad. I tried to contact one of the authors of it, but never reached him. Sorry! I hearby give credit to Jean-Serge Gagnon and the other authors of that wad (don't know their names but there were more than one of them) for the sound and take no credit for creating this sound myself. I just really like it so I used it.
I also included a sound I downloaded from the net, and no doubt it's copyrighted six ways to next Tuesday by some movie studio. I don't take any credit for this one either, nor do I intend to profit from it. (This is my first wad and I don't wanna get in trouble, so I'm trying to make these things clear.) Blah blah blah, yata yata yata, the thing the thing and the thing.
FUTURE PLANS (as if you really care...)
Next up is a multi-level Wolfenstein themed wad for DOOM 2. I'm sure it's been done before, but hopefully not in the exact same way I am planning. I wanna have it based on Hilter finding an evil artifact and using it to summon demons etc. which (surprise surprise) get out of control in the nazi stronghold. Guess who plays the part of the British intelligence agent sent in to investigate? At my rate of editing, look for it when DOOM 8 is released. =)
And remember not to cheat. It's no fun if you do!!!
Text File
Title : Hells Half Acre
(Not 'cause it's mind-bogglingly huge or anything,
I just like the name)
Filename : halfacre.wad
Files Included : halfacre.wad and halfacre.txt (this file) are
both in halfacre.zip
Author : Tom Simon (Sime)
Email Address : SimePSU@AOL.com
Misc. Author Info : Underemployed college grad somewhat addicted
to DOOM, and creating neat levels for the same.
Description : BACKGROUND:
I like wads with a kinda theme, not just haphazard
stuff thrown together. Ones that sorta make sense;
as much as critters from hell can make sense, that
is. This one is kinda hell-based, but not actually
in hell itself. It's some kind of an outdoor type
area on Earth or one of the moons of Mars (you
decide...)
Anyhow, it's been overrun and slowly being converted
by hellspawn, which of course you must utterly and
irrevocably slay, being the fearless Space Marine.
(all rights reserved, etc. etc.)
No rest for the wicked...
Pretty basic formula: Find the switches to throw
to allow you access to the keys you need to proceed
though the level. Takes awhile to even see the
first (yellow) key, so don't get discouraged.
All the stuff you need to do the level is provided.
Just look for it. (i.e. the radiation suits)
No cyber-anythings or BFG's here. I like the more
low-tech slugfest weaponry. Thank God for shotguns.
Pittsburgh sports fans will like one of the secret
areas. And if you don't, well, get bent. =)
Additional Credits to : Thanx to the folks at SAMS publishing for making
the Secrets of the DOOM Gurus book which got me
into this whole mess.
More thanx to Justin Fisher for 1) creating his
AliensTC.wad, which scared the wits out of me, and
2) for kindly allowing me to sample a sound from
this same wad for my level (this guy should be
working for id, AliensTC is an amazing wad!!!).
Also thanx to Ben Morris and Bill Neisius
for creating the idiot-proof (mostly! I still
managed to screw some things up) utilities I used
for this level.
id doesn't need my thanks, they get enough of my
money. =)
I also used a sound from the OttawaU.wad.
I tried to contact one of the authors of it, but
never reached him. Sorry! I hearby give credit to
Jean-Serge Gagnon and the other authors of that wad
(don't know their names but there were more than
one of them) for the sound and take no credit for
creating this sound myself.
I just really like it so I used it.
I also included a sound I downloaded from the net,
and no doubt it's copyrighted six ways to next
Tuesday by some movie studio. I don't take any
credit for this one either, nor do I intend to
profit from it.
(This is my first wad and I don't wanna get in
trouble, so I'm trying to make these things clear.)
Blah blah blah, yata yata yata, the thing the thing
and the thing.
FUTURE PLANS (as if you really care...)
Next up is a multi-level Wolfenstein themed wad
for DOOM 2. I'm sure it's been done before, but
hopefully not in the exact same way I am planning.
I wanna have it based on Hilter finding an evil
artifact and using it to summon demons etc. which
(surprise surprise) get out of control in the nazi
stronghold.
Guess who plays the part of the British intelligence
agent sent in to investigate?
At my rate of editing, look for it when DOOM 8 is
released. =)
And remember not to cheat. It's no fun if you do!!!
=========================================================================
* Play Information *
Episode and Level # : E2M1 (Because I like the sky...)
Single Player : Yes
Cooperative 2-4 Player : Start positions are there but coop play isn't
really implemented in this level (no extra weapons
for extra players, etc.)
Deathmatch 2-4 Player : Start positions are there, once again, not really
implemented. I think the level is kinda too big for
deathmatch. Never played one tho.
(You folks must have really fast modems to
play deathmatches. Sounds neat, but it takes me
forever to just log on at 2600...)
Difficulty Settings : Yes
New Sounds : Yup (3)
New Graphic : Yes (1)
New Music : Ixnay. I always turn the music off anyways.
Demos Replaced : Nada
* Construction *
Base : New level from scratch--"Only" took about, oh, 9
months to make! That includes learning how to edit
from scratch, losing half my wad to a bug in EdMap,
finding out that I really didn't understand WADED's
make sector function, and finally deciding on DCK.
So I'm only a _partial_ idiot.
Plus my mom discovered solitare and my sister found
Myst. How's a poor guy supposed to get his DOOM
fix??!!??
Editor(s) used : DCK 2.2, DMAUD, DMGRAPH
Known Bugs : Something was goofy with the reject map.
(Reject map was too small?) It seems to have
repaired itself (I hope) however.
But it runs OK on my 486 DX 50Mhz. So if
you've got at least that then I guess it will
run fast enuf and you will be OK.
I WAS also having some problems with viewing the
large outdoor courtyard from the northeast corner
of it (would crash to DOS) but I cut out a few
lines/visplanes and it seems to be OK now.
I tried to align the textures as best I could as
well. Don't care for sloppy or random stuff.
AND you can't get stuck anywhere. Nothing burns me
up more than falling in a pit of goo and not being
able to escape from it.
Putting in a pit you can't see the bottom of is
just _begging_ me to jump into it. And most of the
time they're just traps. There should ALWAYS be a
way out.
If you find any errors, please lemme know.
* Copyright / Permissions *
Authors (MAY) use this level as a base to build additional
levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
I'd be flattered in both cases, just please let me know about it so I can
look for it!!!
* Where to get this WAD *
If you are reading this, then you already have it.
(Ha ha as if everyone doesn't say that.)
I'm planning on putting it on ftp.cdrom.com.
Or email me and I'll be happy to send it to you if you are reading this and
for some reason don't have the actual level itself.
Thanx for reading this far.
Now start playing, and send feedback.
Excuse me, but I must get back to the cage and plan for tomorrow night!
Narf. Poit!
Zort.
--Sime