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BEYOND.WAD (Beyond Doom)

   (6 reviews)

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About This File

Beyond Doom is a 12-level replacement for the first 12 levels of Doom ][. They are best played as single player levels, starting at the beginning of each level with just a pistol, and set on the ULTRA-VIOLENCE setting. (The ONLY way to play single player) These levels are also extremely fun co-op play and several of them are good deathmatch levels as well. New music has been carefully chosen for each level too. Give these levels a shot.. we seem to think they are pretty classic single player challenges. Send any feedback to the email address above. : See below for specific level descriptions. :

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I began to be very pleased with the cool design... Then, very quickly, I also began to be more and more disgussed... No life, huge lack of ammo, no gameplay!!! I played the next level... Ok, it's enough! ==> I vote "vomit" -Jive (Feb 02, 2005)

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Cool levels, Really cool!! :) ****

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This is dated May 1996. It's typical of megawads from the period - the first few levels are rubbish, but it gets better. Skip to maps 08 and 09, which encapsulates the whole thing; there's a lot of fighting, but too many long winding corridors and fiddly intricate rooms (several of the levels force you to run around in a spiral). Map 12, the last one, is pretty good on UV - it's basically a hectic monster-filled arena.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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