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Hall of The Mountain King (HALLMONT.WAD)

   (10 reviews)

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A huge level with some impressive bits and pieces. Full description below, but basically it's a big underground medieval-style setup.

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AtticTelephone

  

Pretty cool, enjoyed it a bit. It's mostly worth a bit of your time, although for some it might seem a little bland or boring.

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Argenteo

· Edited by Argenteo

  

Experimental ''Spooky" map. Just pretend you're a hobbit.

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Eye del Cul

  
Some interesting effects --lights and shadows, rising stairs--, but the map itself is dull.

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Memfis

Unknown date

  
Not really that impressive, the author just uses lots of sectors for lighting but the rooms themselves are flat rectangles. Interesting experiment for 1996 I guess. Read the textfile or the book if you don't want to end up having to hump every wall.

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Guest

Unknown date

  
Legendary for it's time. Might not be up-to-par today, but it still gets five stars. For everybody who doesn't want to read the textfile, it's based on Tolkien's book "The Hobbit", and your objective is to escape from the Mountain King's realm. -- 5/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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